Space Pirates and Zombies: Review

According to the developers Space Pirates and Zombies, in the distant future, what the “greens” are so afraid of happened – in a thoughtless race for technological progress, humanity turned its home planet into a giant landfill. It became absolutely impossible to live among waste, so people remembered their old dream – to conquer space. Soon after the first interstellar ships began to roam the expanses of the universe, a universal mineral called “rez” was discovered, from which you can make anything you want – from the lining of a space battleship to the aielle on the ceremonial uniform of its captain. The closer to the center of the galaxy, the higher the concentration of rez, the more people want to fill their holds with the precious mineral for free.

Gradually, humanity colonized most of the galaxy, but even in the future, the rulers did not come up with a reliable way to govern the state – the great empire fell apart into separate systems, in each of which people were divided into two warring camps. Peaceful settlers mine rez and engage in scientific research, and the remnants of the military fleet earn their bread and butter in another way – by charging bribes for the use of stargates. Although these guys really don’t like each other, things don’t go beyond small skirmishes, and in each system parity is maintained with a slight advantage of one of the parties.

And then we appear on the stage – those same Space Pirates. Having changed their mind about working for their uncle and desiring wealth, the team of adventurers decides to set off on a long journey to the center of the galaxy, where there is so much rez that there is enough for everyone – no one will leave offended.

Piasters, https://slotsagcasino.co.uk/mobile-app/ piastres, piastres!

Even though SPAZ It looks very simple at first glance, it will take a lot of time to study all the intricacies – the developers have devoted a whole chapter out of four available to the training mode. The player controls a huge starship (mothership), on which you can travel around the galaxy. To move within the star system, smaller ships are used, one of them can be steered as you please, the rest will act according to orders. You can set the behavior style of each of your allies. It’s very convenient and distracts from unnecessary microcontrol – for example, we order one pilot on a fighter to cover the rear, and entrust the second with a cargo ship and order him to collect resources left over from destroyed enemies right during the battle.

Rez obtained from the wreckage is used as the main currency, and can also be used to build and repair ships. Before exploding, the downed ship throws out several escape capsules with the crew (goons) in different directions – this is another type of resource. You can pick up people and force former enemies to work for you. However, nothing prevents them from being used for mutually beneficial barter – the military, for example, is always happy to accept a dozen or two thugs in exchange for unhindered passage through the interstellar gates. The last resource is data, which, like rez, can be found among enemy remains. Thanks to them, the player grows in level, receiving experience points that are spent on researching new technologies, and at any time you can reset one of the development branches and invest the freed points in another. This happens without any special frills: we added five points to the line of engines – we began to fly faster, we upgraded our shields – now the enemy will have to work hard to break through them.

Our fleet is located in the mothership’s hangar. Here you can select its composition for the upcoming battle, change equipment and weapons. To unlock new equipment, you need to buy the corresponding diagrams at military or settler stations. But ship blueprints “drop” only from defeated enemies, and from each one you can pick up documentation specifically for this model. Therefore, in order to develop, you must constantly defeat opponents stronger than yourself, otherwise you won’t see new corps, and without them, victory will not shine. Vicious circle. There is a constant race for technology, because a new ship allows you to defeat a stronger one, which, in turn, can compete with an even tougher enemy – and this continues until the available hull models run out. And there are many of them: there are small and nimble fighters, there are slow but capacious barges, there are huge battleships comparable in size to an orbital station. Despite the large selection, each has its own application, therefore the fleet must be armed in accordance with the tasks. I hasten to disappoint fans of large-scale space battles – no more than four combat units fit into the hangar. But you really want to control not just a couple of spaceships, even huge ones, but a real armada! It’s strange that the developers introduced such a restriction – otherwise it could have turned out to be a real strategy with arcade elements, and not vice versa, as it is now.

The battles resemble a mixture of arcade battles from Space Rangers (fans of this wonderful series will immediately notice where the ears “grow” from in many aspects SPAZ) and mass executions of the incoming evil spirits from Alien Shooter simultaneously. Laser flashes sparkle, something explodes loudly, rockets fly along intricate trajectories – at first it’s all impressive. But after a couple of hours it turns out that the battles are terribly monotonous. And indeed: we flew into the sector, met the enemy, shot, collected trophies, waited for the next wave of enemies, shot again, collected – repeat until either the player or the mission scenario got tired of. Despite the apparent variety of tasks, almost all of them boil down to the banal “kill them all”, and visually any battle is a jumble of multi-colored flashes, in which it is difficult to make out what is happening and who is defeating whom. Add to this the absence of any markings on the controlled ship, which makes it very difficult to recognize in the heat of battle. You have to constantly make unnecessary maneuvers in order to somehow understand where the “ward” is now. Plus information about the enemy in the corner of the screen is not the best idea. Yes, you can find out the state of the enemy’s armor and shields, but constantly looking away is inconvenient and there is no time. A large selection of weapons (in addition to lasers and missiles, there are drones, mines, super-powerful bombs and even a boarding party) does not save you from boredom; anyway, to win you do not have to be sophisticated in tactics – it’s enough to stupidly call out to opponents one by one. Paradox – in a game that is called an arcade, its non-arcade part turned out to be head and shoulders above. No, the battles are not bad, but they are too similar to each other, and sometimes last too long. Soon you even discover that discovering new types of hulls, studying equipment and reading story inserts is much more interesting than fighting.

Where are the zombies?? There’s nothing wrong with them – final part SPAZ will be entirely devoted to the fight against an alien race, such local tyranids. Settlers and military will forget past feuds and unite against a common enemy under our wise command. You will have to clear the galaxy from the invasion of space parasites in a new strategic mode, where you will be able to manage not only your fleet, but also the development of entire star systems. This must be done wisely, otherwise zombies will again capture the systems that were recaptured with such difficulty, and constantly returning them quickly gets boring. To be honest, this mode looks rather sluggish; I want to go through the fourth chapter just to find out how it all ends.

Space Pirates and Zombies, Of course, it’s not ideal, but… It’s interesting how that huge ship over there will behave, for the creation of which we only need to find a couple of drawings, and whether it will be able to defeat the enemy planetary station alone. SPAZ There is always something to surprise the player, unless he gets so bored with arcade battles that he decides to spend his time on something else. And if the developers develop the project, at least slightly increase the size of the fleet and add online battles, then SPAZ It’s unlikely they’ll call it an arcade again.

Pros: stylish and atmospheric picture; large selection of ships and equipment; the game is deeper than it seems.
Cons: monotony of battles; boring strategy mode.

Spear of Destiny [Game Review]

About a month ago I had the chance to finish playing Wolfenstein 3D – the game of my childhood, the game that introduced me to games, the game of a pioneer. And someone told me to try Spear of Destiny – a prequel released shortly after the original. At one time I had not seen this game at all and looked at it with fresh eyes.
What is worth saying first of all is that for a separate game, which is what it was positioned to be, it has extremely little original content and the situation is more reminiscent of the story with Doom and Doom 2. Indeed, one, one, ONE damn new item for the entire game (a box of ammunition), a dozen new wall textures and item sprites, and three new bosses – not enough originality. As for the rest: the weapons are the same, the enemies are the same, the limitations of the engine have not gone away, all levels are still built on right angles and the same height. And the most surprising thing about all this is that this game has become much better to play than the original Wolf 3D and the level of coolness increases as you progress, and may not be noticeable at first.

It is worth saying that the duration of the game easily fits into a third or half of the original and its 21 cards are not much inferior to the 35-30 cards of a simple Wolf. Also, the game stopped being divided into separate episodes for playthroughs and began to be a sequence of map blocks connected by one playthrough. And now I will try to refresh my memory and jot down a few words on each.

Tunnel Well, this is the most simple and introductory block of maps, although already here the triggers disturbing half the map of enemies greatly dilute the measured gameplay, giving it dynamics. The cards themselves are more reminiscent of the second episode of the original, but a little simpler. The secret level lets you screw up and allows you to more soberly evaluate your skills. True, the boss here is just another carbon copy of the first boss Wolf 3D – what nonsense.
Dungeon Of all the map blocks, it seemed to me the weakest: the levels are simple and linear, the enemies are for the most part very toothless, there is no secret level, and the boss is a clone of the boss from episode 6 of the original. You need to try harder.

Lock This is a completely different matter: https://i1scrcasino.co.uk/bonus/ the levels are well designed, the enemies are placed where needed and as many as needed, the game for the first time forced me to use the contents of my skull. The only thing I didn’t like was the secret level built on secrets alone. But the last level is simply gorgeous: crowds of enemies behind the columns, really big piles of meat, because of which for the first time in the entire game I had to put aside the previously successful tactics of rushing and “dancing with machine guns around enemies” in favor of luring them into doorways and corners. And in the end, just an interesting boss – a zombie with a machine gun, almost as fast as myself, with whom I had to tinker a little.
Bastions These two levels really made me think about my tactics. And if the 17th map had to be completed very sparingly, spending ammo, because here it is very possible to end up with only a knife, then with the boss I had to rack my brains. As a result, I quickly rushed through the hall with the boss and a bunch of zombies into a huge corridor with loose cartridges, pharmacies and a horde of officers. After which all that remained was to lure the zombies away and finish off the lone boss. By the way, the boss is potentially dangerous due to two machine guns and a pair of rocket launchers, but his slowness reduces all his attempts to nothing and, despite his fat health, he can be disassembled in one or two.

Final level in hell Surprising from the point of view of the unexpectedness of the turn itself, the unusual design of the environment and the respawning ghosts. Although the boss himself is more difficult to find than to defeat, because dodging his attacks is as easy as shelling pears.

What can we say about the whole game as a whole: I liked it and if after completing Wolfenstein 3D I felt relieved, then after finishing the Spear of Destiny I want more. What’s surprising is that the difficulty level doesn’t kill interest, unlike the last episode of the original. And it’s really interesting to play.

Spear of Destiny Mission 2: Return to Danger

Wanting more after completing the Spear of Destiny, I eventually got to the so-called Lost Missions. And first of all, I was simply unpleasantly surprised to learn about their release date – May 94, six months after Doom and six months before Doom 2, it was too late for the release of games on Wolf’s primitive engine, even if these were official additions to such a popular game. By God, if their developers had released them in 1993, before the release of the first Duma, these missions would not have been lost. But what is really surprising is the combination of a well-done job and absolute hackwork. Look: all the textures have been redrawn and several new interesting textures and objects have been created that fully convey the spirit of the submarine base and research laboratories. All enemies have been redrawn and re-voiced, and the same replacement of zombies with bats looks very interesting. But at the same time, if the re-voice of the weapon is not bad, then painting it blue is simply very ugly. And at the same time, a complete copy of the structure of the original with all the bosses, secret levels, right down to the inscriptions for passing secrets, defeating bosses and even the final video with credits. All this creates the feeling of an amateur modification, with good work by artists and decent level design. The secrets almost ceased to be secrets, because already on the second map I realized that they should be looked for not far from the dead rats. Of course, building entire maps on secrets alone is simply disgusting, but with such an easy search for secrets, this ceases to be a problem. And I was somewhat frozen out by as many as 7 maps in the middle of the game, completed in 5 minutes – just a strange thing. Well, the love of the developers for whole packs of enemies is something, I have never seen so much meat in Wolf. On the other hand, it’s easy to pass, little annoying, the design is normal – quite suitable for quick passage, but the general hackwork is annoying.

Spear of Destiny Mission 3: Ultimate Challenge

This part of Blazkovich’s adventures left the most contradictory impression. On the one hand, in the first third of the game the maps seem very complex and interesting, using large spaces. It’s immediately obvious that they were guided, among other things, by the recently released first Doom. However, soon you are overtaken by the unpleasant feeling that the creators were stupidly exhausted and could not withstand their own pace of development. The maps have become boring and monotonous, secrets are no longer secrets being placed near bloody and acidic puddles, even bosses are taken from the first addition without any alteration. Those responsible for the textures also performed poorly, producing 2.5 uninteresting and repeating old ones. In any case, if in its predecessor they still tried to amaze the player with the design of the premises and hordes of enemies. Either here, either my skill has grown to indecent heights (which is hard to believe), or the levels are made very simply and without invention. What to talk about if the main problem for me during the passage was areas filled with some kind of bubbles, and not enemies and labyrinths. On the other hand, perhaps the creators by that time were able to squeeze the maximum possible out of such an ancient engine, and by the end I was a little bored with the game. However, I got my dose of fun and pleasure: whether pouring lead on the fascists with a minigun, solving riddles with secrets or taking out bosses in one gate.

PS: And above all, he provided a comfortable and fun game for me ECoWolf, which allowed me to set up normal resolution and free mouseluk with quick saves. As well as HD packs from versions for Mac and Jaguar and high-quality music. And if the first episodes of Wolfenstein 3D were played without these oddities, then later I couldn’t imagine my game without it. And the overall result of the entire Wolf 3D series will be a big and fat plus to the four. Because the game still retains enough arcade conventions, such as the life system, which is simply not needed during saves, one hundred lives without any armor, which really helped increase the difficulty: and collecting treasures, which brought me purely aesthetic pleasure. And personally, I’m sorry that a couple of features were not implemented in the game: for example, the silence of the knife and killing with it from the first blow from behind would definitely not have been superfluous. Well, given the lack of any brakes, mouse visibility and the speed of modern gameplay, playing Wolf 3D, not at the latest difficulty levels, simply does not make sense. Blessed be the IRS for bringing me to this old topic.

Special opinion about the games Monstrum, Just Cause, Max Payne 3 and Doom

A couple of years ago, my dearest person released a series of reviews under the general title “Minority Report”. You can check out the first season. Later, for work and family reasons, I had to give up this hobby, and I switched to streams, the recordings of which I posted on this site.

In the same year, succumbing to the persuasion of particularly devoted fans and satisfying my own desires, I decided to return to my almost forgotten hobby and would like to present to you the first episode of the second season of the Minority Report program, dedicated to the games Monstrum, Just Cause, Max Payne 3 and Doom (which is from 1993, not 2016).

I hope you find it interesting! Enjoy watching!

Just Cause

Max Payne 3

Monstrum

Best comments

Generally an interesting format for a mass review. Moreover, it allows, in general, to compare one with another.

There, in the middle of the video, the author mentions Max Payne 3, that it could be a “spinoff, boxwell or. "In general, these two words are synonyms. Well, how can I say… one thing is a tracing-paper translation of another. That is, some kind of tautology turns out. A trifle, but unpleasant. As did a couple of pronunciation errors a few minutes before, in an opinion piece on Just Cause. And a couple more after.

Purely out of interest – YouTube does not issue warnings or restrictions for a music break? Or the inserts are short enough that they don’t pay attention?

By the way, the mouse seemed to https://mbet-casino.co.uk/login/ be supported in the very first version of Doom. But this meant that you use this mouse to walk, and open doors, and everything in general. In general, it’s also inconvenient. So, when I want to play the old Doom again, I install the version with the ability to turn my head and strafe. And also jumping is a revolutionary innovation for this game))

And I don’t quite understand what the problems are with passing. Only the last enemy in Doom II gave me pause. To think of throwing rockets at the place where the monsters were flying from was beyond my understanding! Well, it was difficult to find secrets. Only in the first part and the first episode was I able to knock everything out.

I would not say at all that there are problems with launching today. Yes, the Steam version sucks. But all sorts of amateur assemblies cope quite well with launches, fortunately there are quite a few of them. Everyone will find what they need.

Let’s just say that such a division is based on the fact that when they want to mention something that does not really fall within the framework of certain series or universes, they call this product a “side-story” with a bit of negativity. At the same time, these same works can officially be called “spin-offs”.

In the video, “bockwel” is used in the context that the game falls under the idiomatic expression about sewing a piece of clothing to an exclusively female part of the body.

Honestly, this is the first time I’ve heard of such a division between a boquel and a spin-off in terms of meaning. Wolverine is also readily called a spin-off. I can’t say anything about Resident Evil, I haven’t played it. I only watched the history of the series. But there seem to be several parts that have their own plot, even before Revelations. I mean, it’s like calling Silent Hill 2 a side sequel from the first one XD

I won’t argue about Doom. In the years when I played the original Doom, I didn’t even think about the mouse))

Thanks for your comment!

I know that a spin-off and a “boquel” are the same thing, but, as far as I can tell, a “boquel” is used when a separate story is “attached” to the main plot thread of a series, series of films or games, which can sometimes even contradict the main plot thread. For example, "Star Wars: Rogue One" is a spin-off, and "X-Men Origins – Wolverine" is a sequel. If we take games, then “Resident Evil: Revelations” is a spin-off, and all sorts of “Gun Survivor” and “Outbreak” are sidekicks.

Yes, my pronunciation is not always perfect, but I try.

There have been no warnings for music breaks yet. I deliberately waited a few days before publishing on YouTube to check and, if necessary, replace the music.

I can’t say 100%, but I remember that in the first Doom the mouse was not supported, and then they added the mouse you’re talking about.

Spartak: Gods of the Arena (minced meat, foul language, fornication, 18+)

Exactly a year ago, the series “Spartacus: Blood and Sand” debuted on the bourgeois cable channel Starz under the promotional flag “Boldest show on television”. Jokes aside, it’s hard to find such a daring, challenging and tough fighting drama on the airwaves. Many people remember the history of the Thracian rebel from school: Spartacus, Crixus, Oenomaus, Batiatus – these names were heard at the board more than once in connection with one of the most aggressive slave uprisings of the Roman era. We knew what would happen next, thanks to the school and Stanley Kubrick, but the real team of DeKnight and Raimi caught on to the blank spots in the hero’s biography. Where the legendary tale of the rebellion begins, the series ends. And the “second season” (formally this is not entirely true, but) continues the tradition and dives deeper, earlier, bolder. Digs long before Spartak himself.

I’ve seen comments and opinions from those who missed the first season – they say, the prequel will come down and I’ll completely master the full story. It seemed quite logical, but now I hasten to warn you – don’t. As it turned out, this prequel does not encourage this option at all, spoils enchantingly and in general hints in every possible way that there is a “Star Wars” movement here – they say, look beyond all logic: exactly as they filmed.

He looks at us as if half his head had been cut off..

The focus today is Quintus Batiatus himself with Xena wife, him – suddenly! – good friend Solonius, the promising glamorous brawler Gannicus and another herd of secondary heroes, well known to everyone who participated in the first season.

We were warned that the creators had become even bolder (although much further?) and are preparing something completely outrageous. In fact it’s true. They have not become bolder, they are completely nuts and greet the innocent spectator with a sharp and clumsy cut of the head. For a second it seems like they just took your brain and blew it to pieces without warning on the radio. Next you will find unbridled and outright fornication, widespread foul language, a real Roman slaughter in the market and other everyday life.

Shit room in the comments at https://babu88casino.co.uk/ the Capua market. The two in front are moderators.

From the very first minutes it is clear that the drama was boiled very, very sourly. Half of the characters are out of place, which hints that we have to see the path of their formation with our own eyes, and new heroes complement the picture easily and skillfully – as if they were just missing.

The dialogues don’t exactly hold up – verbal perversions pour out of mouths almost non-stop, Jupiter’s penis is regularly mentioned in vain, and in every scene someone is sure to go there. For this they can piss in public, which is also clearly demonstrated. Needless to say, special attention is still paid to the theme of boobs and promiscuity between everyone, including the Black Lord Oenomaus, who finally got some girly stuff too.

Nope, alas. Honestly, he got it, but there’s no way to post here fucking with blacks.

Now a little subjectivity and a piece of opinion.
The main character is a hypertrophied top-class VIP barmaly, prone to drunkenness and constantly smiling, like the stand-users at IgroMir. I’ll say right away that the end of the main drama is “a little predictable” © – by the end of the first episode it is clear how the whole season will end for this very Gannicus: who, for what and under what circumstances. But everything else is today’s juice. It’s scary to imagine how this whole mess will dissolve and form into what we saw in the pilot of the first season.

In short, Gods of the Arena is a taste. Real taste.

Trailer of the first season for tankers:

(There was a Flash player, but since 2020 Flash is not supported by browsers)

– How many people are you willing to kill to hug your wife again??- Every single one of them.

(There was a Flash player, but since 2020 Flash is not supported by browsers)

Special computers for Oculus Rift and other news about virtual reality

Recently a company Oculus I held my own event Oculus Connect. Of course, lawmakers in the virtual reality market spoke about their helmet Oculus Rift, as well as about the future that awaits it.

To begin with, the developers have announced the Oculus Ready program. Labels with this name will be hanged on computers that meet the standards Oculus and are able to pull virtual reality at least in a minimum configuration. Prices for such PCs (at least in the lower segment) will amount to less than $ 1,000. Among the partners of the program – AMD, Intel, NVIDIA, Dell, Alienware And Asus. The launch of Oculus Ready will take place in early 2016, not far from the release of Oculus Rift.

But this is what the special Oculus Touch controllers look like (look for them too next year).

However, the alternative version of the helmet will appear on the shelves already in this November. Gear VR, created together with the company Samsung, It costs only $ 99 and is compatible with the Galaxy advanced line, including Note 5, S6, S6 Edge and S6 Edge Plus.

Finally, the most important thing is video games. Support for Oculus Rift will soon boast Minecraft, The Vanishing of Ethan Carter and others, and developers from Epic Games created for the helmet a new technical demo version – Bullet Train.

September 25, 2015 many details about the branchist of pumping in Fallout 4

September 25, 2015 Romero’s Aftermath https://slootzcasino.co.uk/ appeared on Steam

Minecraft

The Vanishing of Ethan Carter

The best comments

$ 350 costs okulus rift DK2 without delivery cost. The final version will cost clearly not more than 400. Nepig compare prices with hucksters.

Only girl is expensive. This is still a tool for development.
Consumer versions promised to be cheaper.

The speed of the action, the situation will turn out that the keyboards will simply bend the “oral masters”: D, in a voice, by the way, you can manage in any games through external programs for a long time (stump is stump that only on a PC):
https: // www.YouTube.COM/Watch?v = nnc0whmuzq0

Logvinov in a review on a helmet from Sony said that he said the latest versions of the okulus and now it will not be possible to wear simple glasses (if poor vision), they say, the developers want to compensate for this moment by the presence of special lenses that will be tuned (naturally by the user). Everything would be fine, but what to do with those who say complex vision (astigmatism) and the moment of the presence of a suitcase with lenses as a reception of an optometrist is weak.

The processor in the system should be at least Intel Core i5 4590 (Haswell Refresh, 4 nuclei/4 streams, 3.3/3.7 GHz). Graphic subsystem – not lower than NVIDIA GTX 970 or AMD Radeon R9 290. The amount of memory in the system is at least 8 GB. Operating system – Windows 7 or older. No linux or os x. With these OS someday later. May be. Also, two USB ports will be needed to connect glasses, which is not a problem for a stationary PC, and HDMI 1 port.3 supporting work at a frequency of 297 MHz. The lesser in the company is not focused. This is official data.

Computers will cost so much, only because they will have a treasured label.
If you assemble your system, it should be cheaper.

And if for garlic, a normal gaming computer now costs at least 60 oblique. Of these, 20 per percent and 20 on vidyuhu. Or even 25. So it is not clear what you are surprised at.

Buttons and presented controllers are not enough. So I prefer MMORPG where sometimes you need to tie a dozen keys to skills/perks. Although I understand that MMO with virtual reality will appear very much as soon as soon, but really normal and then even longer.
And in general, we will expect them and virtual reality, and not all sorts of corridor adventures without full control.

Listen, I can’t understand here. Why for the drawing of pictures with slightly different angles you need so more video card resources than for reaching?
Most of the scene has already been visualized, there are partially objects in video memory, it remains for us to finish the remaining. And the breasts recommend a slide or cross according to one normal visual visa on the fencing screen.

I remember I rolled in some game there, it was possible to display 2-3 screens showing different angles of the character, I would not say that there FPS sagged catastrophically ..

In February this year. Just when the dollar was just like right now. I don’t know what. You either don’t know where you live, or you don’t know how to collect computers. I have not yet pushed carts about the fact that the 8 nuclear (each in 4GHz) AMD costs about 12 thousand (it is not enough for GTA, well, at least XD).

On the Raw Rendering Costs: A Traditional 1080p Game AT 60Hz Requires 124 Million Shadeed Pixels Per Second. In Contrast, The Rift Runs At 2160 × 1200 AT 90HZ Split Over Dual Displays, Consuming 233 Million Pixels Per Second. At the Default Eye-Target Scale, The Rift’s Rendering Requirements Go Much Higher: Around 400 Million Shadeed Pixels Per Secondes. This Means that by Raw Rendering Costs Alone, a VR Game Will Require Approximatly 3x The GPU Power of 1080P Rendering.

Well, I have everything on 60 FPS ultras, except for the witcher and Bats (yes, and GTAV and Dying Light and T.D.T.p.), my computer flies and now about 50k is worth. I’m interested in whether it is normal or rather weakly?

“Spec Ops: The Line”, Lara Croft syndrome, or what a soldier should not do

Thousands of fools squeal about an excellent plot, without understanding the subject of discussion, while only a few say the opposite, without condemning the first, hoping that they simply did not play this product, and pass on someone else’s ridiculous idea to each other by word of mouth.

The superficial gaze of fools clings to the general picture, and they, following the method of deduction, form their opinion about particular elements only from the general. The reluctance to go in the opposite direction, that is, using the inductive method, dismantling individual parts, analyzing them and forming a critical opinion, gives rise to such an absurd thesis:

SPEC OPS THE LINE HAS A GREAT STORY

It’s not true and you know it. Can you feel it. This is what your subconscious is telling you. Unlike you, it analyzed everything, compared it with other examples from your memory, synthesized and concluded a conclusion called a verdict.

Listen to your subconscious and just accept.

Come to terms with it in the end.

Excellent can only be unlike anything else or superior.

The plot of “Spec Ops: The Line” is not famous for either one or the other.

Start asking questions. Right now. Leave your business.

What a great story should be? What should he have?

What is the main idea of ​​the game?? What is the idea behind the plot??

Isn’t it common for fools to think “war is bad”?? Why then, does the main character kill the local population who took up arms, without much reflection, denial, or pity?? Why then does he kill his own American soldiers?? Why then do the 33rd battalion or the rebels not suffer about the war?? And if stupid military men cannot show war as something bad, because this is their job (and for some, the meaning of life), then why are ordinary civilians not exposed??

Okay, let the main idea be different – “evil lurks deep within us,” maybe? Then why, again, the conflict between the 33rd, the CIA and the rebels has not been resolved?? Why are the main characters, at the beginning, already butchers, who by the time with white phosphorus had already killed 500 people?? Is their cruelty somewhere deep down?? She does not come out under the influence of Dubai, she is present with them from the very beginning, she is on the surface. The murder of a DJ is not the result of the release of evil, the murder of two American soldiers who talk about chewing gum and inner peace is primordial evil.

Another theme could be “madness”, which only takes up half the game time, but this madness is pretentious, unreasonable and extends only to one character in the story. Remember the film by Francis Coppola, madness reigned in every action and in every character, every minute something unnatural and wrong happened on the screen, you wanted to shout “Horror”!", in "Spec Ops: The Line" there is no such thing.

Does the game really have no central idea?? Or this idea “all people are idiots”?

But there are quite a lot of games with a certain idea, I will give an example of the game “Brothers: A Tale of Two Sons”, in which the message about mortality, the obligatory death of everything vital, was clearly visible in many moments.

What should be the events in the game?? And how should they be connected?

In a “supposedly” realistic game, https://tropica-casino.uk/bonus/ should there be ordinary situations of military conflicts: arrival at a point, first contact, rescuing a hostage, capturing an enemy stronghold, using white phosphorus, flying a helicopter, etc? Do they have logical transitions between each other?? Do these events relate to the main idea of ​​the project??

If there is no main idea, then is it possible to use everything that comes along the way?? Stealing water, blowing up a broadcast tower, storming an enemy base, shooting in a store and much, much more?
These events flow smoothly into each other, of course. The logic is preserved, they entertain the player, the game always shows something new. Events were made precisely for this purpose, without any pretension.

Remember “Bulletstorm”, when you got drunk on your ship, then fell to the ground, saved your best friend, drove away from a huge wheel, made your way into the local Godzilla’s cave, ran away from it. These were all cool events connected in a common sequence of actions. Designed to entertain the player between the beginning of the story and its end. In “Spec Ops: The Line” everything is the same, the chain of events is at the level of other shooters.

Should the beginning of a work and its end be connected??

If a character says "Welcome to Dubai" at the beginning, should he say it at the end?? What connotation do these phrases have?? What is the meaning behind them?? Is it clear that the hero went through a certain path between them that made him change??

And if the hero first stays in the city, should he leave it?? Why does it have to be this way?

Should a hero go through a journey and endure changes??

Let the hero at the very beginning be an insatiable killer who slaughters entire squads of both strangers and his own, should he remain himself at the end of the story?? That is, a madman who simply wants to enjoy the bloody harvest.

At the very beginning of the story, the hero appears as a confident soldier who does not care about orders, he does what he considers necessary. He doesn’t even try to change himself, try to take a peaceful path, retreat or think about what is happening. When he burns civilians alive, he continues to believe that he is right. More murders, more "disobedience". And when he is offered to steal water with a fight, to cause harm, the hero happily agrees, without thinking at all and without asking anything. It only suits him. And so, in the end, being absolutely confident that he was right, he kills the subconscious Conrod and the American detachment that arrived with the rescue operation.

You feel like a butcher from the very beginning, ceases to be a butcher by the end of the game? And I don’t feel.

But, for example, in the game “Life is Strange” the growth of the heroine is clearly visible. From an insecure quiet girl, she becomes a determined girl who is ready to take action. On the one hand, she is just a child and easy to change, but on the other hand, she is a soldier who has fallen into hell. Why doesn’t it break?? Why doesn’t it change??

Should there be good characters in a great plot??

Just look at the trio of heroes: the main character, whom Conrod once saved, a black man who is serious and another white man who makes “funny” jokes. This is all. There is nothing more inherent in the characters, they don’t talk about anything everyday, they don’t strive for anything, they don’t desire anything, they have no memory.

The main character is a fucking killer who just goes ahead without thinking about anything at all. This vision of the character begins to pulsate from the very beginning of the game. Instead of negotiations, shooting in the legs, stunning, capturing, retreating and other multiple options, the main character solves everything with one single method – murder.

His party members only obediently obey. “Subordination” you say?! “The order was to reconnoiter and leave Dubai,” I answer.

Does a good story need heroes who will be remembered and loved to this day?? Remember funny scenes with them and quote them. Do you remember how Tali drank alcohol through a straw?? And who owns the phrase “I’ve been sitting in this bar for about three hours – well, or about five years, depending on how you look at it”?

Should there be several parallel lines in history??

If the events in the present tense are too primitive (they killed there, killed here, deprived people of water, burned people alive) and do not have complex dialogues, reflections or even dry facts, is it worth making a second line of the story?? Is it worth paralleling the real event with a story about how Dubai reached such a critical state, with the intersection of important moments of both lines at the same points?? A single climax and a breakdown at the same moment.

Remember, for example, “The Talos Principle”, where, in parallel with the real events in which the player participated, the last days of the world were revealed. Calm misunderstanding at the beginning, confusion and uncertainty in the middle, longing for a future full of hope at the end were present in both lines. Both lines ran parallel, helping each other and creating the right emotional response. Or remember “Firewatch”, in which, during the revelation of the truth about the boy, there was pressure on both the problem of the main character and the problem of the main character, and all this was correlated with a huge fire that inexorably overtook the heroes.

In "Spec Ops: The Line" there is no parallel line, there are only a dozen pieces of information that tell separate unrelated stories, these are parts of the setting, but not the plot.

Does a surprise twist make a game’s plot great??

In general, plots consist of many parts: exposition, beginning, main part with many events, climax, denouement and epilogue. The plot can take 6 hours or much more. Does ten seconds of surprise make the other six hours great?? Let’s say you found out that a butcher, who killed people without any pity, suddenly became crazy. He began to hear voices and see illusions, after which he continued to kill people. What changed the realization that the hero had become crazy?? Raised some kind of philosophical problem? Turned the world upside down? And if there was no “this is a turn”? What would change? The hero would turn out to be a good-natured guy who screwed his guts onto the butt of a machine gun the entire game?

And even good twists don’t "make" the plot. Remember "The Old Republic" or "Bioshock", the twists in them were really good, shocking. But besides them, there were characters, a setting, a lot of text, dialogues and strong events – all this “built” the story, and not a moment of breaking the covers.

Should there be a clever idea in the plot??

Is it worth taking quotes from great thinkers for the game that would relate to the theme?? Is it worth investing in something more than a sequence of shootings in different places?? Is it worth coming up with a phrase yourself, based on the game??

Just imagine, the main character is a blockhead butcher who doesn’t care about orders and is trying to shift the blame onto someone else, either a DJ or Conrod. Would it be logical to introduce into the plot such an idiotic phrase as “only the strong can deny the obvious”? Definitely makes sense… for so-and-so’s character, but it’s fundamentally flawed, stupid, and sounds like crap.

Good quotes in video games are a dime a dozen. Even light action films like Far Cry 3 or Tomb Raider 2013 have them, but Spec Ops: The Line does not.

Should a good story evoke emotions??

Much has already been said above, the main character is a murderer, and when he kills someone again, it does not cause any emotions. When he burns forty-seven civilians alive (and judging by the cutscene at forty-five he doesn’t care at all), this should not affect the player in any way, because there are still five hundred killed behind him. Or do you only feel sorry for the mother and daughter?? Don’t you feel sorry for the soldiers? Their families? I don’t feel sorry for the civilian population who took up arms against the Americans? Don’t you sense a certain hypocrisy in all this??

I will, of course, contrast it with “The Last of Us,” in which attachment to Ellie made it possible to make the ending as emotional as possible. The developers do not try to evoke emotions from scratch, they smoothly lead to the climax, connect all the logical lines, the causes and consequences of actions, the aspirations of the heroes and their desires.

So in the end?

The plot of "Spec Ops: The Line" is a straight sequence of events with no idea, no interesting characters, no wise thoughts, no proper emotional charge, no parallel narrative and no character development throughout the plot. Only the beginning and end of the story are related. The rest is either emptiness or an average summer action movie.

Yes, exactly! It’s not a great plot, it’s an average plot. And as an average plot, it’s quite entertaining.

So, laugh or curse, ignore or scream at the top of your lungs.

But the next time you say or write “Spec Ops: The Line has a great story,” please be sure to add “… could have been."

Spanish ninja returns to Street Fighter v

IN Street Fighter v The developers endowed the Spaniard with a new ability – he knows how to fight without iron claws as cleverly as with them, and therefore owns two styles of battle at once. According to the authors, to competently balancing between these techniques is a separate art, which will not come out of the scab.

You can look at Vega in the case in a fresh trailer, and admire it with a non -surfaced appearance – in the screenshots.

August 4, 2015 in Batman: Arkham Knight https://saharasandscasino.co.uk/ appeared photo mud

August 4, 2015 Trailer of the final head of the Zombie Saga from Call of Duty: Advanced Warfare

Street Fighter v

The best comments

I will wait for the year 2, when Mega Ultra Super Street Fighter V Combo is released, where all the fighters will be.Otherwise there are only 16 of them.After 4ki it became clear that it was stupid to take at the start at the start.While I will play in mk x.He is still simpler and more well.

There will be no mega Ultra Super Street Fighter V, there will be only one Street Fighter V edition, to which the dls of the spell will be released.

To be honest, with respect for Street Futher and his fans, but this is a fighting wiping about something else … In my opinion, it is even stupid to compare him with MK, because he is very colorful and dynamic, namely, such a fating is needed for a cheerful evening in the company of girls, since the battalion is a purely masculine mania of dismemberment, which girls are completely unknown)
The game is excellent, and in my opinion it should be in the collection for everyone)

What is Vega on the first screening of claws on his left hand, and on the next on the right?
I hope when turning the character claws will not jump from hand to hand, which is closer to the screen.

Spanish update for Rainbow Six Siege already in the game

We have repeatedly talked about the stars of additions – two operatives from the Spanish unit Grupo Especial de Operaaciones (G.E.O.) Jackal and Mira, which from today have become available to the owners of the Year 2 Pass subscription. So now we only mention other innovations that this update brought to the shooter.

In addition to the fresh map "Coast", Operation Velvet Shell provided players Rainbow Six Siege The branded coloring for weapons “Chupinazo”, “Eldorado”, “León Furioso” and “Transition” in the Spanish style, as well as an elite set for the ROOK “Gendarmerie” (jacket with Kevlar fabric and anti -panel helmet).

Ubisoft It also emphasizes that it does not cease to improve the gaming process of the shooter, and represents an updated dynamic interface for navigation on Rainbow Six Siege, Thanks to which tests, news and amplification will now not have to look in different sections of the menu.

Of course, the developers at the same time corrected some jambs (for example, unified the position of all sights in the first-person game mode), which can be read in more detail on the official website of the game.

February 7, 2017 This year, Xbox One will have more exclusives than in the past

February 7, 2017 Metal Gear Solid V acquired Brazzers porn porody

Tom Clancy’s Rainbow Six: Siege

Tom Clancy’s Rainbow Six: Siege – Operation Velvet Shell

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Off topic, but why on Stopgame.ru, I found a whole page of cheats for a multiplayer shooter. Yes, here is a whole page with them!

Stop Gam, what kind of https://lobbetcasino.co.uk/mobile-app/ birth?!

There are many problems, in fact. I don’t understand where they looked when they approved the interface.

1) Look at the left upper corner. You see there? Nothing there. It should not be, this emptiness just asks to fill itself with something. Now look at the upper right corner. Everything is there. The angle is simply overloaded with information.

2) intuitively unclear how the interface from the keyboard will be controlled. I used to, without touching my mice, could always get into the mode I need. And now what to do with these squares? Maybe there you can manage the keyboard normally, but at first glance – no. And this is a minus one functionality.

3) News, tests and strengthening now in one place, you will not have to look for them. And someone was looking for? Someone had problems with this? Here the most popular item is a test that always pops up at you after starting the game. Well, or N just click if you forget. Enhances people use extremely rarely, and usually several times. Only gentlemen with the Sizon pass can more or less often use this button. News – it’s generally funny here. They themselves give incorrect links to news in their game. Click "Buy a set of red dragon" and you cannot buy it. You are thrown into some abyss where this kit is not. This does not always happen, but often.

4) 3D elements in the menu. This is bad, always. I understand that it is fashionable, but it’s bad. Because they are loaded, because you have to wait until the models are loaded. And the anniversary servers are not the fastest. Remember how you want to change the sight between the rounds on the weapons. What awaits you? Some incomprehensible load is not clear what. Small, but you also have 15 seconds to change everything. Now this download is in the main menu. Photos seemed to remain, but everything is in the soap, nothing is not clear. Needless to say, a good staged photograph is much better than the simple 3D models that will get sick in a week.

Well, there is still a lot of things. Maybe somewhere of course I’m wrong, t.To. I played little with the new intefacer, maybe the same models are disconnected there. But so far it looks like a complication of the interface, and anyone will tell you that it should be as simple as possible. It is desirable that we do not see him at all.

Pleased to bring sights to general standards. I got sick for each weapon to separately select the sights.
And I was not pleased with the shutdown of the Alt+Enter bug to select the operative. No one interfered with.

Yeah, it was the only useful bug in the game that was more like a feature. The parrons are not correcting, oh, not that ..

I also worked for my management, and the camera was somewhere in the unknown, friends asked me to coordinate me so that I would hide from enemies, as a result I would get advice – make an alt+f4, but reboot the game, until the first round was to be a fine: D

Well, in the beginning, all the norms were, specifically, with my friend, I lasted up to 23 with something in Moscow time before we did not throw us all. And then, I was not even thrown away, but simply a technical victory was counted in view of the fact that all were feded: D

Try, I managed to reboot exactly to the choice of operatives in the second round, the card was loaded normally and there was no more bug, xs, there will be still similar ..

And, of course, they added twice as many new. Rendering interface, respondents in the textures so that it cannot move. Baby Baby Baga and some options for painting guns like a New Year. Great patch, in short.
P.S. It is a pity that Microsoft bites anniversary (judging by the interface).

1) In the upper left corner there are not empty menu tabs, and in the upper right is not so much information in order to scatter it along the screen.
2) how can it be intuitively not clear by moving according to a table of 2×3 + upper and lower panels? Shooter to the right/left on the keyboard what is not?
3) Above, you have supposedly cut functionality as a minus, and now you complain about the expanded? You just have to get it, but what is not important.
4) Yes, the models are loaded for a long time, but they are loaded separately, so that this movement on the menu does not slow down. Unfortunately, this applies only to the main menu. And what is more beautiful than a photo or model, here each his own.

Oh, a chic bug. I went into the first PVP game after the update and … the camera appeared in fixed coordinates.

Space RTS. Five Nations review

A sudden, new game in a genre that has not received good additions for a long time. Big campaign. Random cards. Creating levels. Many ships.

The game is announced for the Windows platform.

LYRICAL INTRODUCTION

I was very surprised to see such a powerful game. Even more surprising was the fact that the game is being made (it is still being actively developed) by only two (2!) person.

Space, and in it there is a war between five nations, humanity and four alien races.

The gameplay is pure RTS.

The content part contains the mighty:

The game presents quite a lot of types of resources, a lot of different buildings and ships.

Quite an interesting and complicated economic system – I liked the barges that transport ore from storage facilities near asteroid fields to the main base.

Many types of ships. From https://huay444casino.co.uk/ agile fighters to heavily armored and long-range missile carriers.

Some ships find invisible units, some can carry smaller ships, some cannot be hit by a missile due to their mobility, in general – the range of uses of combat units is quite large.

Different ships even fly differently. Fighters can easily maneuver among asteroids, but a large spaceship will have to find a clear path.

There is also a system for qualitative improvement of ships within the mission.

I personally found the story missions quite challenging and intense. The enemy AI, even on easy difficulty, attacks in various and unpleasant ways, looks for weak points in the defense and hits directly at them, you have to take into account different scenarios for the development of events. It’s easy to lose the economy. This, in fact, is one of the reasons why I didn’t get into the game too much – it’s a little complicated.

The creators deliberately tried to make a game with the usual classic controls and they succeeded. Almost everyone has implemented features familiar to the mastodons of the genre: hotkey control, division into squads, and so on.

Let’s look at the pros and cons of the game and summarize.

+ Very good music and sound. I don’t often highlight this point, but the soundtrack here is really cool.

+ Lots of story missions.

+ There are random battles and a map editor.

+ Good economy, many ships and buildings.

+ There is clear and quite detailed training.

+ Russian localization of text has appeared.

THINGS THAT CAN BE BOTH A PLUS AND A MINUS:

+- I found the game a bit difficult. Taking into account the fact that I do not overestimate my skills, I can conclude that a more skilled player might like.

– No manual configuration of control hot keys.

– There are small bugs. Instead of screenshots using F12, the debugging console appears, sometimes (it happened to me once) the menus are buggy (they open and do not close).

– No co-op. I think this is quite a significant minus for an RTS.

A game with excellent development of the content core (story campaign, units, buildings, AI, map editor), but there are some drawbacks. If you add it all up, the overall impression is still good. It is clear that titanic work has been put into the game and its implementation is worthy. If at some point the jambs are eliminated, it will be an excellent RTS.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

Space. Or the collapse of natural consciousness

Perhaps today there is only one topic, thinking about which I really drive myself into depression. And this is space. It is impossible to imagine – it is so huge, so… HUGE that natural consciousness (a concept in philosophy denoting a person who thinks in ideas, that is, an ordinary person) simply gives up and retreats – it is impossible to imagine.

And every time I start to think about it, I get lost, panic, pull away and worry later. It just has a very depressing effect on me.

Today I was just talking with an old friend (note, he’s a forty-year-old physicist and mathematician, he’s a nerd ;)), they threw links at each other, talked about this topic, both fell into depression. Now I want to torture you too.

You can already see the picture, watch the video, and below are excerpts from our correspondence.

(There was a Flash player, but since 2020 Flash is not supported by browsers)

Friend
For example, you can imagine that there is no point in the universe where the Big Bang occurred?

agrippa
Now you’re forcing me to divide by zero, I’ll freeze 🙂

Friend
That is, it happened EVERYWHERE. Wherever you are, galaxies will scatter.

Friend
The trick is that the BV did not occur in three-dimensional space.

agrippa
I just can’t understand this anymore 🙂

agrippa
It’s easier for me to understand the existence of God, probably.

agrippa
Well, or at least think about it.

Friend
Just imagine a ball inflating from scratch, on the surface of which there are two-dimensional boogers.

Friend
Let’s say they ask https://siam855casino.co.uk/bonus/ themselves a question like this.

Friend
But there is no such point on the surface of the ball.

agrippa
That is, we are on the surface, not inside?

Friend
Only we are three-dimensional, and the ball is four-dimensional

agrippa
I can’t imagine four-dimensional space. It probably can only be a concept, yes?

agrippa
That is, it is not available for presentation?

agrippa
As a natural consciousness, I suffer from this 🙂

Friend
Just like two-dimensional boogers imagine a three-dimensional ball

agrippa
It’s also difficult for me to imagine how two-dimensional people imagine the world 🙂

Friend
So that by 9:00 you will be roaring

Friend
they will show our universe there

agrippa
What does a black hole suck into??

agrippa (11:25:51 01/23/2011)
What’s inside?

Friend
the small dots that make up the threads are not stars. And not even galaxies. These are clusters of galaxies

Friend
From the point of view of our world – nothing

Friend
Time doesn’t move there

agrippa
No, this video is too much for me. This is all really terrible.
And more black holes. I say, the only thing that amazes me so much and just baffles me.

agrippa
Everywhere, bitch, time moves, but there it doesn’t – but I can’t understand how this can be 🙂

And not really about science anymore:

agrippa
Space is the only topic that affects me so much. If I became an astronomer, I would be the saddest scientist in the world

agrippa
I realized that I’m the shit on the star so fifth

Friend
Have you ever seen cheerful astronomers?? I – no.

agrippa
When we got to the last one, my eyes were already filled with tears

agrippa
Google doesn’t know either

agrippa
And there are none even close

Friend
See how it turns out.

agrippa
But here it is: Funny Biologist Jokes | The Best Funny Jokes about Biologist