Pascal’s Wager Developer History

We are all used to people playing something simple and extraordinary on their phones, be it moving precious stones or running with obstacles. But on January sixteen, two thousand and twenty, everything changed, because a high-quality, complex and, of course, brutal project from TipsWorks – a dark fantasy called Pascal’s Wager – was finally released on the App Store.

But no matter how difficult the player’s path through the world of the game may be, the story of Ian Young, the founder of the development company, is still a motivating path to success. Before appearing on stage at the Steve Jobs Theater at the presentation of the iPhone 11, the guys from TipsWorks had to work hard to eventually reach the level of the engine of the mobile gaming industry. Sit back and get ready to be immersed in a world of gritty, dark fantasy come true.

It is not known for certain what Yang Yang did before entering the gaming industry, but as an adult he worked for Konami, one of the largest companies developing computer games. Konami is famous for its strict internal personnel policy, so it’s no wonder that, like many, Ian wanted creative freedom.

Day X has arrived, and our creator, along with some colleagues, has launched a new company in Shanghai called TipsWorks. Everything would be fine, but by that time he had already been struggling with a terrible illness for two years – kidney failure. Ian did not have enough money for the transplant operation and had to save money. However, the desire to create overpowered everything, including the instinct of self-preservation.

Having created TipsWorks, Ian Yang did something http://slots-n-play-casino.co.uk/ truly crazy: he invested his savings, including funds for a kidney transplant, into the development of the company. But even this money was not enough to achieve success and recoup at least part of the investment.

In addition, Ian found himself in a trap that he had created for himself: no big company wanted to hire him anymore due to health problems. TipsWorks has become the last hope and only source of income for the developer. There was no turning back.

However, there was a way forward, and although Ian was struggling with uremia and undergoing blood dialysis three times a week, he did not want to do something he did not like. Specifically, he did not want to see Free-to-Play games with a non-aggressive monetization model on the lists developed by his company. In those days, and even now, mobile games were made on the principle of “slow down the gameplay and let the player speed it up with money.”. Yang Yang never even considered this principle, although he could have earned a lot of money and at the same time attracted investors faster.

But no one wanted to get involved with the stubborn TipsWorks, because everyone understood: this is a company that does not make games designed for excessive profits. She creates old-fashioned, high-quality projects that are fun to play and not pour money into. Therefore, the TipsWorks story could end before it began.

However, everything changed in two thousand and eighteen, when Giant Network decided to acquire Ian Young’s company. The new patron of TipsWorks had access to investors from Apple, thanks to which Ian’s dream finally came true: he received funding.

The progress of the game’s development, as well as the details of TipsWorks’ relationship with Apple, is shrouded in a fog of confidentiality, which is why we are unlikely to ever know what budget the publisher allocated to the developer. However, in 2019, Ian Yang finally received a kidney transplant, and now there is no need to worry about his health.

The game designer spoke at the presentation of the iPhone 11, showing the world his game for the first time, and at the beginning of two thousand and twentieth Pascal’s Wager was released. The project still remains one of the most interesting on mobile devices, because the developers’ promises turned out to be not empty words. The game truly challenges players and is a worthy successor to Dark Souls on portable devices.

A curious detail of the game’s plot is the presence of a Colossus affected by a mysterious disease. Definitely, Ian Young’s creative path is closely intertwined with his life, which in itself suggests a conclusion: Pascal’s Wager is the brainchild of people who sincerely wanted to bring their ideas to life. And this development principle is much more motivating to get acquainted with the game than the presence in it of “paid gameplay accelerators”.

The success of Pascal’s Wager and the thorny path of Ian Young show us that mobile games can be of high quality and truly ideological. TipsWorks has proven by its own example that there are people in the industry who want to bring their vision of a project to life, going against commercial considerations. And although the company still has a long way to go, it is safe to say that the development of a developer of good mobile games has been successful.