Минет: Искусство Удовлетворения и Создания Неповторимых Эмоций

Когда речь заходит о сексе, минет чаще всего занимает важное место в интимной жизни партнеров. Однако, несмотря на его распространенность, многие люди недооценивают важность этого акта и подхода к нему. Зачем изучать технику и тонкости, если это просто? На самом деле, минет — это искусство, которое может превратиться из обычного рутинного действия в незабываемый опыт, способный укрепить интимную связь между партнерами. В этой статье мы раскроем секреты, которые помогут сделать каждую встречу уникальной и подарить вашему партнеру наслаждение. Вы узнаете, как технику, чувства, атмосферу и взаимопонимание обогатить ваше сексуальное взаимодействие и привести к высшему удовлетворению.

Психологический аспект минета

Для начала нельзя игнорировать психологический https://novosibirsk-in.top/ аспект минета. Несмотря на физическую природу действия, огромную роль играют эмоции и восприятие.

Взаимопонимание и доверие

Психология сводится не только к физическому процессу, но и к созданию атмосферы, где оба партнера чувствуют себя комфортно. Важно помнить, что акт орального секса может вызвать у некоторых людей неуверенность или смущение. Как только доверие между партнерами укрепилось, они могут более свободно выражать свои желания и предпочтения.

Эмоциональная связь

Минет — это не просто физический акт, это способ продемонстрировать любовь и заботу. Когда партнер делает что-то, что приносит удовольствие, это укрепляет эмоциональную связь. Человек, получающий минет, может чувствовать себя желанным и любимым, что повышает общее эмоциональное состояние.

Техника и нюансы

Теперь, когда мы обсудили психологический аспект, перейдем к технике. Умение и подход к минету играют критическую роль в получении удовольствия.

Установка настроения

Перед тем как перейти к самим действиям, важно создать соответствующую атмосферу. Это может быть сделано с помощью приглушенного света, музыки или даже ароматических свечей. Важно, чтобы оба партнера расслабились и находились в состоянии настроенности на интимное взаимодействие.

Подготовка и гигиена

Обязательно обратите внимание на вашу гигиену. И хотя это может показаться очевидным, многие об этом забывают. Уборка перед минетом сделает его более приятным для обоих партнеров. Используйте мягкие средства для душа, чтобы запах был свежим.

Разнообразие техник

Существует множество техник, которые можно использовать, чтобы сделать минет незабываемым. Вот несколько популярных способов:

  • Легкие поглаживания: Начните с легких касаний, чтобы разогреть партнера, использую язык и губы, медленно и чувственно.
  • Варьируйте скорость и давление: Играйтесь со скоростью и давлением, попеременно увеличивая и уменьшая интенсивность.
  • Звуковой эффект: Не стесняйтесь использовать звуки, чтобы показать, что вам это нравится. Это усиливает взаимную вовлеченность.

Использование рук

Ваши руки также могут играть важную роль в процессе. Параллельно с оральными ласками, удобно держать тестикулы, а также экспериментировать с массажем области между яичками и анусом. Эти зоны являются эрогенными и помогут увеличить общее внимание к процессу.

Коммуникация и открытость

Не стоит забывать о вербальной коммуникации во время акта. Партнеры должны быть готовы обсуждать свои предпочтения и границы.

Обсуждение желаемого

Старайтесь заранее обсудить, что именно приятно вашему партнеру. Это могут быть как физические ощущения, так и визуальные или звуковые моменты. Откровенный разговор о желаниях создаст комфортную атмосферу и усилит процесс.

Использование обратной связи

Не стесняйтесь спрашивать о том, что нравится вашему партнеру, и делиться своими ощущениями. Например, если вам нравится какая-то техника, сообщите об этом и экспериментируйте дальше. Это поможет улучшить качество взаимодействия и сделать его более осознанным.

Неожиданные элементы: игрушки и новые идеи

Минет может стать еще более интересным, если добавить некоторые элементы.

Использование игрушек

Любовные игрушки могут освежить интимную жизнь: вибраторы и другие устройства могут быть использованы как для удовольствия, так и для стимуляции. Не забывайте о том, что любое использование игрушек должно быть согласовано с партнером, чтобы избежать неприятных ситуаций.

Эксперименты с местами

Имейте в виду, что место, где вы занимаетесь сексом, тоже имеет значение. Попробуйте перенести действия в новую обстановку: ванна, кухня или даже на свежем воздухе (если это возможно и безопасно), могут добавить новизну и интерес.

Физические и эмоциональные выгоды

Кроме того, не стоит забывать о тех преимуществах, которые минет приносит сам по себе.

Польза для здоровья

Исследования показывают, что регулярная сексуальная активность положительно сказывается на физическом здоровье. Оральный секс способствует снижению уровня стресса, улучшению общего самочувствия, а также может повысить уровень счастья за счет выделения эндорфинов.

Поддержание страсти в отношениях

Чем больше вы экспериментируете и разнообразите ваш секс, тем меньше шансов, что отношения станут рутинными. Не забывайте, что поддержка страсти в паре — важный фактор долговечности отношений.

Этикет и внимательность

Нельзя забывать о такте и внимании к желаниям партнера.

Внимание к границам

Каждый человек имеет свои границы, и уважать их — это важно. Во время минета следуйте желаниям вашего партнера и помните, что комфорт обоих партнеров — на первом месте.

Сексуальное согласие

Прежде чем заняться оральным сексом, убедитесь, что у вас есть полное согласие от партнера. Стройте свои действия на честности и доверии, и вы сможете создать более глубокую интимную связь.

Пожалуй, главное, что необходимо запомнить — это то, что минет — это не просто сексуальный акт, а целое искусство, которое требует внимания, любви и уважения к партнеру. Каждый новый опыт может принести вам и вашему партнеру удовольствие и радость, а открытый диалог и экспериментирование помогут укрепить вашу связь на новом уровне.

A Careprost 0 tárolása, utazása és utántöltése.03%

Ez az útmutató alapvető tippeket tartalmaz a Careprost 0 tárolásához, utazásához és újratöltéséhez.03% az optimális hatékonyság és kényelem érdekében.

A Careprost megfelelő tárolási feltételei 0.03%

A Careprost 0 hatékony tárolása.A 03% kulcsfontosságú a hatékonyság megőrzéséhez. Az oldatot az eredeti csomagolásban kell tartani a felhasználásig. Ezt a csomagolást kifejezetten úgy tervezték, hogy megvédje a terméket az olyan külső tényezőktől, amelyek veszélyeztethetik annak integritását. Az oldat hűvös, száraz helyen való tárolása segít megelőzni a lebomlást.

Kerülje a Careprost hőforrások, például radiátorok közelébe vagy közvetlen napfénybe helyezését, mivel ezek a körülmények felgyorsíthatják a hatóanyagok lebomlását. A fürdőszobák, bár kényelmesek, párás környezetek lehetnek, és nem ideálisak tárolásra. Ehelyett vegyen fontolóra egy hálószoba fiókot vagy egy dedikált gyógyszeres szekrényt, amely állandóan hűvös és száraz marad.

A Careprost hőmérsékleti követelményei 0.03%

Careprost 0.03%-át szabályozott szobahőmérsékleten kell tárolni. A szobahőmérséklet általában 15°C és 25°C között van. Ha a terméket ezen a tartományon kívüli hőmérsékletnek teszi ki, például forró autóban vagy fagyos környezetben, az megváltoztathatja a kémiai összetételét és csökkentheti a hatékonyságát.

Ha szélsőséges hőmérsékletű területen él, fontolja meg klímaszabályozott tárolóhely használatát. Ez biztosítja, hogy a hőmérséklet-ingadozás ne legyen hatással a Careprost-ra. Mindig ellenőrizze a gyártó által megadott hőmérsékleti irányelveket, hogy megbizonyosodjon a tárolási ajánlások betartásáról.

A Careprost védelme 0.03% a Light Exposure-tól

A fény a Careprost 0 lebomlásához vezethet.03%, csökkentve a hatékonyságát. A csomagolást úgy tervezték, hogy csökkentse a fényterhelést, de további óvintézkedéseket kell tenni. Tárolja a palackot sötét helyen, távol a közvetlen napfénytől vagy mesterséges fényforrásoktól.

Ha úgy találja, hogy napközben magával kell vinnie a Careprost-ot, használjon átlátszatlan zacskót vagy tokot, hogy védje a fénytől. Ez az egyszerű lépés jelentősen meghosszabbíthatja a gyógyszer élettartamát, és biztosítja, hogy a lejárati dátumig hatékony maradjon.

Utazási tippek a Careprost szállításához 0.03%

Utazás a Careprosttal 0.A 03% gondos tervezést igényel, hogy megőrizze integritását. Mindig tartsa a palackot a kézipoggyászában, hogy elkerülje a szélsőséges hőmérsékleti hatásokat a rakterekben. Ezenkívül, ha kéznél van, segít megelőzni a feladott poggyász elvesztését vagy sérülését.

Fontolja meg, hogy kis, szigetelt táskát hordjon magával a stabil hőmérséklet fenntartása érdekében. Ez különösen fontos, ha kiszámíthatatlan éghajlatú területekre utazik. Ügyeljen arra, hogy a táska könnyen hozzáférhető legyen, mert előfordulhat, hogy meg kell mutatnia a biztonsági ellenőrzések során.

Careprost csomagolás 0.03% légi utazásra

A Careprost 0 csomagolásánál.03% légi közlekedéshez, győződjön meg róla, hogy az eredeti palackjában biztonságosan zárva van a szivárgás elkerülése érdekében. Helyezze az üveget egy cipzáras zacskóba, hogy elkerülje a véletlen kiömléseket, és tartsa be a légitársaság előírásait. A cipzárral zárható táska további védelmi rétegként is szolgál a kabinnyomás változásai ellen.

A táskán jól láthatóan https://egeszseg-patika.com/megrendeles-careprost-online-veny-nelkul jelölje meg nevét és elérhetőségét. Ez hasznos lehet abban az esetben, ha a táskája rossz helyen van, vagy ha kérdések merülnek fel a biztonsági átvizsgálás során. Az is jó ötlet, ha magával viszi a recept másolatát vagy az egészségügyi szolgáltatótól kapott feljegyzést, amely igazolja a gyógyszer szükségességét.

A TSA folyékony gyógyszerekre vonatkozó előírásai

A Transportation Security Administration (TSA) lehetővé teszi az utasok számára, hogy a szokásos 100 ml-es határértéket meghaladó mennyiségben szállítsanak folyékony gyógyszereket. Careprost 0.03%, mivel szükséges gyógyszer, ebbe a kategóriába tartozik. Ezt azonban be kell jelentenie az ellenőrzőpont biztonsági személyzetének ellenőrzés céljából.

A folyamat felgyorsítása érdekében tartsa elkülönítve gyógyszerét más folyadékoktól, és tájékoztassa a TSA-tisztet a jelenlétéről. A dokumentáció, például a recept vagy az orvosi feljegyzés, megkönnyítheti a zökkenőmentes biztonsági élményt. Készüljön fel további szűrési eljárásokra, mivel előfordulhat, hogy a gyógyszert külön kell értékelni.

Careprost tartása 0.03% Biztonság utazás közben

A Careprost 0 biztonsága.03% utazás közben a legfontosabb. Ne helyezze feladott poggyászba, ahol szélsőséges hőmérsékletnek vagy helytelen kezelésnek lehet kitéve. Tartsa kézipoggyászban, ideális esetben párnázott tokban, hogy megvédje a töréstől.

Figyelje utazási környezetének hőmérsékleti viszonyait. Ha azt gyanítja, hogy a Careprost nem megfelelő körülményeknek volt kitéve, például túlzott melegnek vagy hidegnek, forduljon egészségügyi szolgáltatóhoz, hogy eldöntse, biztonságos-e még mindig a használata. Mindig legyen óvatos, nehogy veszélybe kerüljön a kezelés.

Careprost 0 utántöltése.03% Vényköteles

A Careprost újratöltése 0.A 03%-os felírás néhány egyszerű lépést tartalmaz. Először forduljon egészségügyi szolgáltatójához, hogy szükség esetén új receptet kapjon. Célszerű előre megtervezni és újratölteni, mielőtt a jelenlegi készlete kifogy, hogy elkerülje a kezelési hiányosságokat.

Előfordulhat, hogy szolgáltatója újra szeretné értékelni az Ön állapotát, vagy megbeszélni az esetlegesen tapasztalt mellékhatásokat. Ez biztosítja az Ön igényeire szabott hatékony kezelési terv folytatását. Kövesse nyomon a felhasználást, hogy megjósolhassa, mikor lesz szüksége utántöltésre, így hatékonyan kezelheti a készletet.

Online és helyi gyógyszertár utántöltési lehetőségek

A Careprost 0 újratöltésére több lehetőség is van.03%. Sok gyógyszertár kínál online szolgáltatásokat, ahol megrendelheti az utántöltőt, és házhoz szállíthatja. Ez egy kényelmes lehetőség elfoglalt vagy korlátozott mozgásképességűek számára.

Alternatív megoldásként a helyi gyógyszertárak biztosítják az azonnali elérhetőség előnyét. Gyakran a látogatás napján újratöltheti receptjét. A helyi gyógyszerészekkel való kapcsolat kialakítása értékes forrást jelenthet a gyógyszerekkel kapcsolatos tanácsokhoz és támogatáshoz.

A Careprost irányítása 0.03% kínálat utazás közben

A Careprost készlet kezelése utazás közben gondos tervezést igényel. Vegye figyelembe az utazás időtartamát, és gondoskodjon arról, hogy elegendő gyógyszere legyen az egész időtartamra. Az utazási késések vagy váratlan meghosszabbítások esetén bölcs dolog pluszba csomagolni.

Hosszabb tartózkodás esetén keresse fel úticéljának helyi gyógyszertárait, amelyek megfelelnek a receptjének. Tartsa kéznél egészségügyi szolgáltatója elérhetőségét arra az esetre, ha segítségre van szüksége a recept átadásához vagy a sürgősségi ellátás megszervezéséhez.

A lejárati dátumok és az eltarthatósági idő megértése

A Careprost 0 lejárati dátumának és eltarthatóságának megértése.A 03% kritikus a hatékonysága szempontjából. A lejárati idő jellemzően az üvegre vagy a csomagolásra van nyomtatva, jelezve azt az utolsó napot, amelyen a gyártó garantálja a termék teljes hatékonyságát és biztonságát.

Ne használja fel a Careprost-ot a lejárati időn túl, mert a hatásossága sérülhet. A megmaradt oldatot felelősségteljesen dobja ki, a helyi gyógyszerek ártalmatlanítására vonatkozó előírásokat betartva. Rendszeresen ellenőrizze a készletet, és forgassa a készletet, hogy először a legrégebbi palackokat használja fel.

A Careprost romlásának vagy hatástalanságának jelei 0.03%

A Careprost megromlásának vagy hatástalanságának jeleinek felismerése létfontosságú. A színben, állagban vagy szagban bekövetkezett változások romlást jelezhetnek. Ha az oldat zavarosnak tűnik, vagy részecskék lebegnek benne, nem szabad felhasználni.

Ha azt észleli, hogy a gyógyszer hatására a várt eredmény csökken, forduljon egészségügyi szolgáltatójához. Felmérhetik, hogy a termék hatásos-e, vagy ha más probléma befolyásolhatja a kezelést. Mindig helyezze előtérbe a biztonságot és a hatékonyságot a gyógyszeres kezelés során.

Költséghatékony módszerek a Careprost 0 utántöltésére.03%

Careprost 0 utántöltése.A 03% költséghatékony lehet megfelelő stratégiákkal. Fontolja meg az általános lehetőségeket, ha rendelkezésre állnak, mivel ezek általában olcsóbbak, mint a márkás termékek. Forduljon egészségügyi szolgáltatójához, hogy megbizonyosodjon arról, hogy ezek az alternatívák megfelelőek az Ön kezeléséhez.

A gyógyszertári kedvezménykártyák vagy a hűségprogramok szintén csökkenthetik a költségeket. Ezenkívül egyes biztosítási tervek fedezhetik a költségek egy részét, így a kötvény és az előnyök áttekintése megtakarítási lehetőségeket fedezhet fel. Mindig hasonlítsa össze a különböző gyógyszertárak árait, hogy megtalálja a leggazdaságosabb megoldást.

Konzultáció egészségügyi szolgáltatókkal az utántöltésekkel kapcsolatban

Az Ön egészségügyi szolgáltatója döntő szerepet játszik az újratöltési folyamatban. A rendszeres konzultációk biztosítják, hogy a kezelés megfelelő és hatékony maradjon. Értékes betekintést nyújthatnak a kezelés során szükséges mellékhatásokba vagy módosításokba.

A konzultációk során legyen nyitott a Careprosttal kapcsolatos tapasztalataival kapcsolatban. Ez a párbeszéd segít szolgáltatójának az Ön igényeihez igazítani a kezelést, és azonosítani a legkényelmesebb és legköltséghatékonyabb lehetőségeket a recept újratöltéséhez. A szolgáltatóval való hatékony kommunikáció kulcsfontosságú az optimális szem egészségének megőrzéséhez.

Gyakran Ismételt Kérdések a Careprosttal kapcsolatban 0.03% Tárolás és utántöltés

A Careprost 0 tárolásának és utántöltésének árnyalatainak megértése.03% több kérdést is felvethet. A gyakori kérdések gyakran a legjobb tárolási gyakorlatok körül forognak, hogyan kell kezelni a gyógyszerrel való utazást, valamint az utántöltések beszerzésének folyamatát.

Sokan kíváncsiak a Careprost stabilitására különféle körülmények között, vagy a hosszú utak során történő ellátásának kezelésére. Ezenkívül gyakoriak a kérdések a romlás azonosításával vagy a hatékonyság változásával kapcsolatban. Az Ön egészségügyi szolgáltatója és gyógyszerésze kiváló források ezeknek az aggodalmaknak a kezelésére, és biztosítják, hogy világosan megértse a Careprost 0 kezelését.03% hatékonyan.

Special computers for Oculus Rift and other news about virtual reality

Recently a company Oculus I held my own event Oculus Connect. Of course, lawmakers in the virtual reality market spoke about their helmet Oculus Rift, as well as about the future that awaits it.

To begin with, the developers have announced the Oculus Ready program. Labels with this name will be hanged on computers that meet the standards Oculus and are able to pull virtual reality at least in a minimum configuration. Prices for such PCs (at least in the lower segment) will amount to less than $ 1,000. Among the partners of the program – AMD, Intel, NVIDIA, Dell, Alienware And Asus. The launch of Oculus Ready will take place in early 2016, not far from the release of Oculus Rift.

But this is what the special Oculus Touch controllers look like (look for them too next year).

However, the alternative version of the helmet will appear on the shelves already in this November. Gear VR, created together with the company Samsung, It costs only $ 99 and is compatible with the Galaxy advanced line, including Note 5, S6, S6 Edge and S6 Edge Plus.

Finally, the most important thing is video games. Support for Oculus Rift will soon boast Minecraft, The Vanishing of Ethan Carter and others, and developers from Epic Games created for the helmet a new technical demo version – Bullet Train.

September 25, 2015 many details about the branchist of pumping in Fallout 4

September 25, 2015 Romero’s Aftermath https://slootzcasino.co.uk/ appeared on Steam

Minecraft

The Vanishing of Ethan Carter

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$ 350 costs okulus rift DK2 without delivery cost. The final version will cost clearly not more than 400. Nepig compare prices with hucksters.

Only girl is expensive. This is still a tool for development.
Consumer versions promised to be cheaper.

The speed of the action, the situation will turn out that the keyboards will simply bend the “oral masters”: D, in a voice, by the way, you can manage in any games through external programs for a long time (stump is stump that only on a PC):
https: // www.YouTube.COM/Watch?v = nnc0whmuzq0

Logvinov in a review on a helmet from Sony said that he said the latest versions of the okulus and now it will not be possible to wear simple glasses (if poor vision), they say, the developers want to compensate for this moment by the presence of special lenses that will be tuned (naturally by the user). Everything would be fine, but what to do with those who say complex vision (astigmatism) and the moment of the presence of a suitcase with lenses as a reception of an optometrist is weak.

The processor in the system should be at least Intel Core i5 4590 (Haswell Refresh, 4 nuclei/4 streams, 3.3/3.7 GHz). Graphic subsystem – not lower than NVIDIA GTX 970 or AMD Radeon R9 290. The amount of memory in the system is at least 8 GB. Operating system – Windows 7 or older. No linux or os x. With these OS someday later. May be. Also, two USB ports will be needed to connect glasses, which is not a problem for a stationary PC, and HDMI 1 port.3 supporting work at a frequency of 297 MHz. The lesser in the company is not focused. This is official data.

Computers will cost so much, only because they will have a treasured label.
If you assemble your system, it should be cheaper.

And if for garlic, a normal gaming computer now costs at least 60 oblique. Of these, 20 per percent and 20 on vidyuhu. Or even 25. So it is not clear what you are surprised at.

Buttons and presented controllers are not enough. So I prefer MMORPG where sometimes you need to tie a dozen keys to skills/perks. Although I understand that MMO with virtual reality will appear very much as soon as soon, but really normal and then even longer.
And in general, we will expect them and virtual reality, and not all sorts of corridor adventures without full control.

Listen, I can’t understand here. Why for the drawing of pictures with slightly different angles you need so more video card resources than for reaching?
Most of the scene has already been visualized, there are partially objects in video memory, it remains for us to finish the remaining. And the breasts recommend a slide or cross according to one normal visual visa on the fencing screen.

I remember I rolled in some game there, it was possible to display 2-3 screens showing different angles of the character, I would not say that there FPS sagged catastrophically ..

In February this year. Just when the dollar was just like right now. I don’t know what. You either don’t know where you live, or you don’t know how to collect computers. I have not yet pushed carts about the fact that the 8 nuclear (each in 4GHz) AMD costs about 12 thousand (it is not enough for GTA, well, at least XD).

On the Raw Rendering Costs: A Traditional 1080p Game AT 60Hz Requires 124 Million Shadeed Pixels Per Second. In Contrast, The Rift Runs At 2160 × 1200 AT 90HZ Split Over Dual Displays, Consuming 233 Million Pixels Per Second. At the Default Eye-Target Scale, The Rift’s Rendering Requirements Go Much Higher: Around 400 Million Shadeed Pixels Per Secondes. This Means that by Raw Rendering Costs Alone, a VR Game Will Require Approximatly 3x The GPU Power of 1080P Rendering.

Well, I have everything on 60 FPS ultras, except for the witcher and Bats (yes, and GTAV and Dying Light and T.D.T.p.), my computer flies and now about 50k is worth. I’m interested in whether it is normal or rather weakly?

“Spec Ops: The Line”, Lara Croft syndrome, or what a soldier should not do

Thousands of fools squeal about an excellent plot, without understanding the subject of discussion, while only a few say the opposite, without condemning the first, hoping that they simply did not play this product, and pass on someone else’s ridiculous idea to each other by word of mouth.

The superficial gaze of fools clings to the general picture, and they, following the method of deduction, form their opinion about particular elements only from the general. The reluctance to go in the opposite direction, that is, using the inductive method, dismantling individual parts, analyzing them and forming a critical opinion, gives rise to such an absurd thesis:

SPEC OPS THE LINE HAS A GREAT STORY

It’s not true and you know it. Can you feel it. This is what your subconscious is telling you. Unlike you, it analyzed everything, compared it with other examples from your memory, synthesized and concluded a conclusion called a verdict.

Listen to your subconscious and just accept.

Come to terms with it in the end.

Excellent can only be unlike anything else or superior.

The plot of “Spec Ops: The Line” is not famous for either one or the other.

Start asking questions. Right now. Leave your business.

What a great story should be? What should he have?

What is the main idea of ​​the game?? What is the idea behind the plot??

Isn’t it common for fools to think “war is bad”?? Why then, does the main character kill the local population who took up arms, without much reflection, denial, or pity?? Why then does he kill his own American soldiers?? Why then do the 33rd battalion or the rebels not suffer about the war?? And if stupid military men cannot show war as something bad, because this is their job (and for some, the meaning of life), then why are ordinary civilians not exposed??

Okay, let the main idea be different – “evil lurks deep within us,” maybe? Then why, again, the conflict between the 33rd, the CIA and the rebels has not been resolved?? Why are the main characters, at the beginning, already butchers, who by the time with white phosphorus had already killed 500 people?? Is their cruelty somewhere deep down?? She does not come out under the influence of Dubai, she is present with them from the very beginning, she is on the surface. The murder of a DJ is not the result of the release of evil, the murder of two American soldiers who talk about chewing gum and inner peace is primordial evil.

Another theme could be “madness”, which only takes up half the game time, but this madness is pretentious, unreasonable and extends only to one character in the story. Remember the film by Francis Coppola, madness reigned in every action and in every character, every minute something unnatural and wrong happened on the screen, you wanted to shout “Horror”!", in "Spec Ops: The Line" there is no such thing.

Does the game really have no central idea?? Or this idea “all people are idiots”?

But there are quite a lot of games with a certain idea, I will give an example of the game “Brothers: A Tale of Two Sons”, in which the message about mortality, the obligatory death of everything vital, was clearly visible in many moments.

What should be the events in the game?? And how should they be connected?

In a “supposedly” realistic game, https://tropica-casino.uk/bonus/ should there be ordinary situations of military conflicts: arrival at a point, first contact, rescuing a hostage, capturing an enemy stronghold, using white phosphorus, flying a helicopter, etc? Do they have logical transitions between each other?? Do these events relate to the main idea of ​​the project??

If there is no main idea, then is it possible to use everything that comes along the way?? Stealing water, blowing up a broadcast tower, storming an enemy base, shooting in a store and much, much more?
These events flow smoothly into each other, of course. The logic is preserved, they entertain the player, the game always shows something new. Events were made precisely for this purpose, without any pretension.

Remember “Bulletstorm”, when you got drunk on your ship, then fell to the ground, saved your best friend, drove away from a huge wheel, made your way into the local Godzilla’s cave, ran away from it. These were all cool events connected in a common sequence of actions. Designed to entertain the player between the beginning of the story and its end. In “Spec Ops: The Line” everything is the same, the chain of events is at the level of other shooters.

Should the beginning of a work and its end be connected??

If a character says "Welcome to Dubai" at the beginning, should he say it at the end?? What connotation do these phrases have?? What is the meaning behind them?? Is it clear that the hero went through a certain path between them that made him change??

And if the hero first stays in the city, should he leave it?? Why does it have to be this way?

Should a hero go through a journey and endure changes??

Let the hero at the very beginning be an insatiable killer who slaughters entire squads of both strangers and his own, should he remain himself at the end of the story?? That is, a madman who simply wants to enjoy the bloody harvest.

At the very beginning of the story, the hero appears as a confident soldier who does not care about orders, he does what he considers necessary. He doesn’t even try to change himself, try to take a peaceful path, retreat or think about what is happening. When he burns civilians alive, he continues to believe that he is right. More murders, more "disobedience". And when he is offered to steal water with a fight, to cause harm, the hero happily agrees, without thinking at all and without asking anything. It only suits him. And so, in the end, being absolutely confident that he was right, he kills the subconscious Conrod and the American detachment that arrived with the rescue operation.

You feel like a butcher from the very beginning, ceases to be a butcher by the end of the game? And I don’t feel.

But, for example, in the game “Life is Strange” the growth of the heroine is clearly visible. From an insecure quiet girl, she becomes a determined girl who is ready to take action. On the one hand, she is just a child and easy to change, but on the other hand, she is a soldier who has fallen into hell. Why doesn’t it break?? Why doesn’t it change??

Should there be good characters in a great plot??

Just look at the trio of heroes: the main character, whom Conrod once saved, a black man who is serious and another white man who makes “funny” jokes. This is all. There is nothing more inherent in the characters, they don’t talk about anything everyday, they don’t strive for anything, they don’t desire anything, they have no memory.

The main character is a fucking killer who just goes ahead without thinking about anything at all. This vision of the character begins to pulsate from the very beginning of the game. Instead of negotiations, shooting in the legs, stunning, capturing, retreating and other multiple options, the main character solves everything with one single method – murder.

His party members only obediently obey. “Subordination” you say?! “The order was to reconnoiter and leave Dubai,” I answer.

Does a good story need heroes who will be remembered and loved to this day?? Remember funny scenes with them and quote them. Do you remember how Tali drank alcohol through a straw?? And who owns the phrase “I’ve been sitting in this bar for about three hours – well, or about five years, depending on how you look at it”?

Should there be several parallel lines in history??

If the events in the present tense are too primitive (they killed there, killed here, deprived people of water, burned people alive) and do not have complex dialogues, reflections or even dry facts, is it worth making a second line of the story?? Is it worth paralleling the real event with a story about how Dubai reached such a critical state, with the intersection of important moments of both lines at the same points?? A single climax and a breakdown at the same moment.

Remember, for example, “The Talos Principle”, where, in parallel with the real events in which the player participated, the last days of the world were revealed. Calm misunderstanding at the beginning, confusion and uncertainty in the middle, longing for a future full of hope at the end were present in both lines. Both lines ran parallel, helping each other and creating the right emotional response. Or remember “Firewatch”, in which, during the revelation of the truth about the boy, there was pressure on both the problem of the main character and the problem of the main character, and all this was correlated with a huge fire that inexorably overtook the heroes.

In "Spec Ops: The Line" there is no parallel line, there are only a dozen pieces of information that tell separate unrelated stories, these are parts of the setting, but not the plot.

Does a surprise twist make a game’s plot great??

In general, plots consist of many parts: exposition, beginning, main part with many events, climax, denouement and epilogue. The plot can take 6 hours or much more. Does ten seconds of surprise make the other six hours great?? Let’s say you found out that a butcher, who killed people without any pity, suddenly became crazy. He began to hear voices and see illusions, after which he continued to kill people. What changed the realization that the hero had become crazy?? Raised some kind of philosophical problem? Turned the world upside down? And if there was no “this is a turn”? What would change? The hero would turn out to be a good-natured guy who screwed his guts onto the butt of a machine gun the entire game?

And even good twists don’t "make" the plot. Remember "The Old Republic" or "Bioshock", the twists in them were really good, shocking. But besides them, there were characters, a setting, a lot of text, dialogues and strong events – all this “built” the story, and not a moment of breaking the covers.

Should there be a clever idea in the plot??

Is it worth taking quotes from great thinkers for the game that would relate to the theme?? Is it worth investing in something more than a sequence of shootings in different places?? Is it worth coming up with a phrase yourself, based on the game??

Just imagine, the main character is a blockhead butcher who doesn’t care about orders and is trying to shift the blame onto someone else, either a DJ or Conrod. Would it be logical to introduce into the plot such an idiotic phrase as “only the strong can deny the obvious”? Definitely makes sense… for so-and-so’s character, but it’s fundamentally flawed, stupid, and sounds like crap.

Good quotes in video games are a dime a dozen. Even light action films like Far Cry 3 or Tomb Raider 2013 have them, but Spec Ops: The Line does not.

Should a good story evoke emotions??

Much has already been said above, the main character is a murderer, and when he kills someone again, it does not cause any emotions. When he burns forty-seven civilians alive (and judging by the cutscene at forty-five he doesn’t care at all), this should not affect the player in any way, because there are still five hundred killed behind him. Or do you only feel sorry for the mother and daughter?? Don’t you feel sorry for the soldiers? Their families? I don’t feel sorry for the civilian population who took up arms against the Americans? Don’t you sense a certain hypocrisy in all this??

I will, of course, contrast it with “The Last of Us,” in which attachment to Ellie made it possible to make the ending as emotional as possible. The developers do not try to evoke emotions from scratch, they smoothly lead to the climax, connect all the logical lines, the causes and consequences of actions, the aspirations of the heroes and their desires.

So in the end?

The plot of "Spec Ops: The Line" is a straight sequence of events with no idea, no interesting characters, no wise thoughts, no proper emotional charge, no parallel narrative and no character development throughout the plot. Only the beginning and end of the story are related. The rest is either emptiness or an average summer action movie.

Yes, exactly! It’s not a great plot, it’s an average plot. And as an average plot, it’s quite entertaining.

So, laugh or curse, ignore or scream at the top of your lungs.

But the next time you say or write “Spec Ops: The Line has a great story,” please be sure to add “… could have been."

Spanish ninja returns to Street Fighter v

IN Street Fighter v The developers endowed the Spaniard with a new ability – he knows how to fight without iron claws as cleverly as with them, and therefore owns two styles of battle at once. According to the authors, to competently balancing between these techniques is a separate art, which will not come out of the scab.

You can look at Vega in the case in a fresh trailer, and admire it with a non -surfaced appearance – in the screenshots.

August 4, 2015 in Batman: Arkham Knight https://saharasandscasino.co.uk/ appeared photo mud

August 4, 2015 Trailer of the final head of the Zombie Saga from Call of Duty: Advanced Warfare

Street Fighter v

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I will wait for the year 2, when Mega Ultra Super Street Fighter V Combo is released, where all the fighters will be.Otherwise there are only 16 of them.After 4ki it became clear that it was stupid to take at the start at the start.While I will play in mk x.He is still simpler and more well.

There will be no mega Ultra Super Street Fighter V, there will be only one Street Fighter V edition, to which the dls of the spell will be released.

To be honest, with respect for Street Futher and his fans, but this is a fighting wiping about something else … In my opinion, it is even stupid to compare him with MK, because he is very colorful and dynamic, namely, such a fating is needed for a cheerful evening in the company of girls, since the battalion is a purely masculine mania of dismemberment, which girls are completely unknown)
The game is excellent, and in my opinion it should be in the collection for everyone)

What is Vega on the first screening of claws on his left hand, and on the next on the right?
I hope when turning the character claws will not jump from hand to hand, which is closer to the screen.

Spanish update for Rainbow Six Siege already in the game

We have repeatedly talked about the stars of additions – two operatives from the Spanish unit Grupo Especial de Operaaciones (G.E.O.) Jackal and Mira, which from today have become available to the owners of the Year 2 Pass subscription. So now we only mention other innovations that this update brought to the shooter.

In addition to the fresh map "Coast", Operation Velvet Shell provided players Rainbow Six Siege The branded coloring for weapons “Chupinazo”, “Eldorado”, “León Furioso” and “Transition” in the Spanish style, as well as an elite set for the ROOK “Gendarmerie” (jacket with Kevlar fabric and anti -panel helmet).

Ubisoft It also emphasizes that it does not cease to improve the gaming process of the shooter, and represents an updated dynamic interface for navigation on Rainbow Six Siege, Thanks to which tests, news and amplification will now not have to look in different sections of the menu.

Of course, the developers at the same time corrected some jambs (for example, unified the position of all sights in the first-person game mode), which can be read in more detail on the official website of the game.

February 7, 2017 This year, Xbox One will have more exclusives than in the past

February 7, 2017 Metal Gear Solid V acquired Brazzers porn porody

Tom Clancy’s Rainbow Six: Siege

Tom Clancy’s Rainbow Six: Siege – Operation Velvet Shell

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Off topic, but why on Stopgame.ru, I found a whole page of cheats for a multiplayer shooter. Yes, here is a whole page with them!

Stop Gam, what kind of https://lobbetcasino.co.uk/mobile-app/ birth?!

There are many problems, in fact. I don’t understand where they looked when they approved the interface.

1) Look at the left upper corner. You see there? Nothing there. It should not be, this emptiness just asks to fill itself with something. Now look at the upper right corner. Everything is there. The angle is simply overloaded with information.

2) intuitively unclear how the interface from the keyboard will be controlled. I used to, without touching my mice, could always get into the mode I need. And now what to do with these squares? Maybe there you can manage the keyboard normally, but at first glance – no. And this is a minus one functionality.

3) News, tests and strengthening now in one place, you will not have to look for them. And someone was looking for? Someone had problems with this? Here the most popular item is a test that always pops up at you after starting the game. Well, or N just click if you forget. Enhances people use extremely rarely, and usually several times. Only gentlemen with the Sizon pass can more or less often use this button. News – it’s generally funny here. They themselves give incorrect links to news in their game. Click "Buy a set of red dragon" and you cannot buy it. You are thrown into some abyss where this kit is not. This does not always happen, but often.

4) 3D elements in the menu. This is bad, always. I understand that it is fashionable, but it’s bad. Because they are loaded, because you have to wait until the models are loaded. And the anniversary servers are not the fastest. Remember how you want to change the sight between the rounds on the weapons. What awaits you? Some incomprehensible load is not clear what. Small, but you also have 15 seconds to change everything. Now this download is in the main menu. Photos seemed to remain, but everything is in the soap, nothing is not clear. Needless to say, a good staged photograph is much better than the simple 3D models that will get sick in a week.

Well, there is still a lot of things. Maybe somewhere of course I’m wrong, t.To. I played little with the new intefacer, maybe the same models are disconnected there. But so far it looks like a complication of the interface, and anyone will tell you that it should be as simple as possible. It is desirable that we do not see him at all.

Pleased to bring sights to general standards. I got sick for each weapon to separately select the sights.
And I was not pleased with the shutdown of the Alt+Enter bug to select the operative. No one interfered with.

Yeah, it was the only useful bug in the game that was more like a feature. The parrons are not correcting, oh, not that ..

I also worked for my management, and the camera was somewhere in the unknown, friends asked me to coordinate me so that I would hide from enemies, as a result I would get advice – make an alt+f4, but reboot the game, until the first round was to be a fine: D

Well, in the beginning, all the norms were, specifically, with my friend, I lasted up to 23 with something in Moscow time before we did not throw us all. And then, I was not even thrown away, but simply a technical victory was counted in view of the fact that all were feded: D

Try, I managed to reboot exactly to the choice of operatives in the second round, the card was loaded normally and there was no more bug, xs, there will be still similar ..

And, of course, they added twice as many new. Rendering interface, respondents in the textures so that it cannot move. Baby Baby Baga and some options for painting guns like a New Year. Great patch, in short.
P.S. It is a pity that Microsoft bites anniversary (judging by the interface).

1) In the upper left corner there are not empty menu tabs, and in the upper right is not so much information in order to scatter it along the screen.
2) how can it be intuitively not clear by moving according to a table of 2×3 + upper and lower panels? Shooter to the right/left on the keyboard what is not?
3) Above, you have supposedly cut functionality as a minus, and now you complain about the expanded? You just have to get it, but what is not important.
4) Yes, the models are loaded for a long time, but they are loaded separately, so that this movement on the menu does not slow down. Unfortunately, this applies only to the main menu. And what is more beautiful than a photo or model, here each his own.

Oh, a chic bug. I went into the first PVP game after the update and … the camera appeared in fixed coordinates.

Space RTS. Five Nations review

A sudden, new game in a genre that has not received good additions for a long time. Big campaign. Random cards. Creating levels. Many ships.

The game is announced for the Windows platform.

LYRICAL INTRODUCTION

I was very surprised to see such a powerful game. Even more surprising was the fact that the game is being made (it is still being actively developed) by only two (2!) person.

Space, and in it there is a war between five nations, humanity and four alien races.

The gameplay is pure RTS.

The content part contains the mighty:

The game presents quite a lot of types of resources, a lot of different buildings and ships.

Quite an interesting and complicated economic system – I liked the barges that transport ore from storage facilities near asteroid fields to the main base.

Many types of ships. From https://huay444casino.co.uk/ agile fighters to heavily armored and long-range missile carriers.

Some ships find invisible units, some can carry smaller ships, some cannot be hit by a missile due to their mobility, in general – the range of uses of combat units is quite large.

Different ships even fly differently. Fighters can easily maneuver among asteroids, but a large spaceship will have to find a clear path.

There is also a system for qualitative improvement of ships within the mission.

I personally found the story missions quite challenging and intense. The enemy AI, even on easy difficulty, attacks in various and unpleasant ways, looks for weak points in the defense and hits directly at them, you have to take into account different scenarios for the development of events. It’s easy to lose the economy. This, in fact, is one of the reasons why I didn’t get into the game too much – it’s a little complicated.

The creators deliberately tried to make a game with the usual classic controls and they succeeded. Almost everyone has implemented features familiar to the mastodons of the genre: hotkey control, division into squads, and so on.

Let’s look at the pros and cons of the game and summarize.

+ Very good music and sound. I don’t often highlight this point, but the soundtrack here is really cool.

+ Lots of story missions.

+ There are random battles and a map editor.

+ Good economy, many ships and buildings.

+ There is clear and quite detailed training.

+ Russian localization of text has appeared.

THINGS THAT CAN BE BOTH A PLUS AND A MINUS:

+- I found the game a bit difficult. Taking into account the fact that I do not overestimate my skills, I can conclude that a more skilled player might like.

– No manual configuration of control hot keys.

– There are small bugs. Instead of screenshots using F12, the debugging console appears, sometimes (it happened to me once) the menus are buggy (they open and do not close).

– No co-op. I think this is quite a significant minus for an RTS.

A game with excellent development of the content core (story campaign, units, buildings, AI, map editor), but there are some drawbacks. If you add it all up, the overall impression is still good. It is clear that titanic work has been put into the game and its implementation is worthy. If at some point the jambs are eliminated, it will be an excellent RTS.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

Space. Or the collapse of natural consciousness

Perhaps today there is only one topic, thinking about which I really drive myself into depression. And this is space. It is impossible to imagine – it is so huge, so… HUGE that natural consciousness (a concept in philosophy denoting a person who thinks in ideas, that is, an ordinary person) simply gives up and retreats – it is impossible to imagine.

And every time I start to think about it, I get lost, panic, pull away and worry later. It just has a very depressing effect on me.

Today I was just talking with an old friend (note, he’s a forty-year-old physicist and mathematician, he’s a nerd ;)), they threw links at each other, talked about this topic, both fell into depression. Now I want to torture you too.

You can already see the picture, watch the video, and below are excerpts from our correspondence.

(There was a Flash player, but since 2020 Flash is not supported by browsers)

Friend
For example, you can imagine that there is no point in the universe where the Big Bang occurred?

agrippa
Now you’re forcing me to divide by zero, I’ll freeze 🙂

Friend
That is, it happened EVERYWHERE. Wherever you are, galaxies will scatter.

Friend
The trick is that the BV did not occur in three-dimensional space.

agrippa
I just can’t understand this anymore 🙂

agrippa
It’s easier for me to understand the existence of God, probably.

agrippa
Well, or at least think about it.

Friend
Just imagine a ball inflating from scratch, on the surface of which there are two-dimensional boogers.

Friend
Let’s say they ask https://siam855casino.co.uk/bonus/ themselves a question like this.

Friend
But there is no such point on the surface of the ball.

agrippa
That is, we are on the surface, not inside?

Friend
Only we are three-dimensional, and the ball is four-dimensional

agrippa
I can’t imagine four-dimensional space. It probably can only be a concept, yes?

agrippa
That is, it is not available for presentation?

agrippa
As a natural consciousness, I suffer from this 🙂

Friend
Just like two-dimensional boogers imagine a three-dimensional ball

agrippa
It’s also difficult for me to imagine how two-dimensional people imagine the world 🙂

Friend
So that by 9:00 you will be roaring

Friend
they will show our universe there

agrippa
What does a black hole suck into??

agrippa (11:25:51 01/23/2011)
What’s inside?

Friend
the small dots that make up the threads are not stars. And not even galaxies. These are clusters of galaxies

Friend
From the point of view of our world – nothing

Friend
Time doesn’t move there

agrippa
No, this video is too much for me. This is all really terrible.
And more black holes. I say, the only thing that amazes me so much and just baffles me.

agrippa
Everywhere, bitch, time moves, but there it doesn’t – but I can’t understand how this can be 🙂

And not really about science anymore:

agrippa
Space is the only topic that affects me so much. If I became an astronomer, I would be the saddest scientist in the world

agrippa
I realized that I’m the shit on the star so fifth

Friend
Have you ever seen cheerful astronomers?? I – no.

agrippa
When we got to the last one, my eyes were already filled with tears

agrippa
Google doesn’t know either

agrippa
And there are none even close

Friend
See how it turns out.

agrippa
But here it is: Funny Biologist Jokes | The Best Funny Jokes about Biologist

Space Marshals [Game Review]

The marshal adjusted his favorite felt hat. The situation was not easy: to come, see and take the leader of a gang of caravan robbers, alive or dead, did not work out, since the conspiracy died the death of the brave, and now our brave hero found himself locked in a small farmer’s house, under fire from turrets and enemy snipers. Apparently it was necessary to select equipment better – Marshal Burton thought, it’s worth rebooting – the player decided.

Cosmic deuce
Space marshals 2 (which for some reason is not in the SG database), like the first part, uses as decoration a not the most hackneyed setting – a kind of wild west in space. And if at these words you are reminded of a brilliant (no) series, you know what the name is, then you shouldn’t get your hopes up, expecting well-developed characters or an exciting plot from the game – this is not the best idea.

The team of main characters are walking stereotypes/parodies (so much so that one of them in the first part suffered from the “prison beard” syndrome, which grows in captivity in the blink of an eye), and the main story, despite a couple of “what a twist”, cannot offer anything new compared to the first part.

Again, we spend half the game catching gang leaders, this time cosplaying as pirates, not cowboys, after which we foil another insidious plan of the local evil corporation. In addition, the game does not explain what happened since the first part, where Blackburn went and what happened to the final cliffhanger. And there are fewer jokes this time. There are fewer interesting staged situations, such as escaping from captivity with a bare belly or flashbacks with a predetermined set of weapons.

But the latter has become more. https://onyx2playcasino.co.uk/bonus/ Although most of them migrated from the first part (laser sniper rifle and the same SMG – van love), something new and also unique appeared, issued for COR-V tokens (a collected item that replaced evidence from the first part) in the local Hub, which this time does not change, with the exception of a couple of missions.

Wild caps
In general, this is not the only change in the loot collecting system. As before, we choose one gun/gadget/armor from the available ones, depending on the results of completing the mission, however, the most important element of customization is hats, now you need to personally search for it on the level, shake off the dust (no) and take it with you to the base in order to try it on in the mirror.

However, this time collecting all the guns and gear in the galaxy is a little easier. Why? Thanks to gameplay changes.

Fastest tapper in the wild west
As before, before each mission, we dress in the latest fashion of space marshals and their opponents (a cocked hat with a feather – top) and put together a briefcase of the main weapon, an additional one, two gadgets, among which devices vary from good old dynamite (an integral element of a Western) to teleporters (Si-Fi, after all), although they don’t allow you to drag a mechanical beetle with you, apparently due to the complete lack of their organic analogues this time. After careful preparation, we are driven to a location where, as a rule, we need to find something, kill someone, not kill someone, or turn on the switch. It sounds (if you voice this text in your head in the voice of a nasal schoolboy, of course) somehow prosaic, but it plays quite interestingly.

The variability is quite good – the gameplay of John Rambo with a plasma machine gun, whose bullets ricochet off the walls, differs from the gameplay of a prudent marshal with a silent sniper rifle, luring enemies to their own in case of alarm, reprogramming the turret. There are even non-lethal weapons and a hot new feature: animation of a hidden murder using the crouching method from behind. The game styles differ even in the mechanics of shooting: if to fire from a machine gun it is enough to tilt the right “stick” in the desired direction, then a shot from a weapon firing single shots is made after you lift your finger from the screen, which allows you to aim like a hawk’s eye (I’m talking about the one from Fenimore Cooper’s books, and not about the one you thought about).

The good, the bad, the nuclear
The type of damage for our means of death is also different: there are classic bullets, plasma, energy damage, poisonous and of course my favorite – laser weapons that ignore energy shields. Many enemies, and even Marshal Burton, unless of course wearing a suit that does not have such a function, have an invisible energy field hanging in front of their face, which is the second health bar, which Burton, unlike the main one, can regenerate without picking up first aid kits, however, this field only protects from damage to the forehead, so leaving your back unprotected is a bad idea.

But the conditions for receiving rewards for the mission have changed for the worse. As before, the set of items to choose from at the end of a mission consisted of the number/absence of deaths and completing additional tasks, which basically means killing all enemies marked with a red skull and occasionally completing a task for a while. Or rather, it was implied that today a particularly dangerous criminal is listed in the Red Book, in artificial nature he is found only a couple of times, and mainly the bosses are singled out in shards, the latter we mostly take alive, as opposed to execution on the spot from the first part.

In pursuit of a handful of new
Along with the new boss system came new types of enemies: several types of robots, a grenade launcher and a guy surrounded by an electromagnetic coil named after Nikola Tesla, which prevents him from being knocked out by a quiet blow from behind, but allows the adversary to provide additional armor to his friends.

Aaand that’s probably all..

As a result, the second part of space marshals seems more sophisticated in gameplay, but less varied, inventive and lengthy (the game is shorter than the first part, but I caught it with all the levels released after the release, and there was no information on the developers’ website about the addition to today’s patient). However, I wouldn’t dare call her purchase a waste of money. In some century, a NOT free-to-play game was released on mobile platforms, with more or less interesting gameplay, and not just another runner. The best thing is when traveling from point A to point B, or on uninteresting classes at the institute.

Space Hulk: Tactics: Review

The Warhammer 40K universe is loved by many. There is a reason for this – for a well-developed and epic setting, as well as for the abundance of ways to plunge into this “dark world of the distant future”. Among them are books, gorgeous drawings and miniatures, and finally, board games of various genres, where it all began. Space Hulk is one of these “board games”. For some reason, it was she who fell in love with video game developers, and, born in its desktop form as turn-based tactics, it first appeared on computers as an action movie, and only then as a strategy.

Space Hulk: Tactics — the eighth game about the confrontation between Space Marines and Genestealers in the narrow corridors of abandoned spaceships. The developer is Cyanide Studio, for which cooperation with Games Workshop not new: except for two parts Blood Bowl The French also worked on the previous version of Space Hulk – an action movie Space Hulk: Deathwing.

Uninvited guests

At the center of the story Space Hulk: Tactics – a detachment of Adeptus Astartes, carrying out a mission to explore and clear a huge dump of abandoned starships, freely drifting in space. Such conglomerates are called space hulks. Despite the years of oblivion, life has not left these wrecks, but the current owners of the Imperial, Orc, Eldar and even Tzeentch knows whose ships are not at all friendly towards visitors. Representatives of the Tyranid race – genestealers, one of the most ferocious and dangerous fighters among these xenos, are waiting in the wings when someone dares to disturb their peace by climbing inside the wanderer. Often the cramped and narrow corridors of starships become an arena for battles between terminators (as special space marine fighters are called) and gene stealers.

In general, the plot for the “Wakhi” turned out to be extremely standard – the Blood Angels, like honest warriors, chop down numerous enemies, overcoming not only the attack of hordes of xenos, but also the intrigues on their side (here the inquisitor from the Ordo Xenos plays the role of the main fan of stirring things up). But there is something fresh – the ability to play as Tyranids both in single battles and in multiplayer. There is even a full-fledged campaign for this side of the conflict.

This campaign is a chain of quests telling about long-ago battles on board the same hulk, where the heroes of the Blood Angels campaign will go many years later. The narrator is an inquisitor already familiar to us, a great lover of history and gene stealers, no matter how strange it may sound for a representative of the Ordo Xenos. The interest is purely scientific, don’t think about it!

Both campaigns allow you to travel through the spaceship junkyard on a separate screen, collecting resources and using them to modify your squad. There is even relative variability – the player has a choice: to rush straight to the goal of the chapter or to collect useful things that will help in the upcoming battle.

Roll the dice in the name of the Emperor

The rules of battles generally copy the tabletop ones, but there are also some peculiarities. Each terminator has a certain number of action points, which can be spent on moving or using various skills, including shooting, opening and closing doors, interacting with terminals and other objects. A special Space Marine fighter, the Librarian, among other things, has special abilities – with the help of psionic powers, he can increase the chances of attacking in close combat, make one cell of the playing field temporarily impassable, or with some chance fry all the genestealers in a certain area.

It’s worth telling more about the chances. As in the board game, everything here is controlled by dice rolls, and the results are shown to us on the screen. A tribute to fans of the original, nothing more: it’s still more convenient to look at the probability of success or failure as a percentage, which is shown to us each time we use a particular skill.

In fact, there are enough nuances in https://slotellacasino.co.uk/login/ the rules, but to find out about them, you will have to go into the settings of the weapons and equipment of each fighter in between missions. Take, for example, a fighter with an assault cannon. Yeah, the die is rolled three times, if the resulting value is more than five, then the shot is considered successful. But if three dice roll the same number, the weapon will explode, killing its owner.

The knowledge is interesting, but it is of little use for business – it was hidden too far, making such subtleties completely opaque during the battle. The lack of a normal battle log (the current one is extremely uninformative) also negatively affects the understanding of the mechanics.

The gameplay for the genestealer leader looks somewhat simplified compared to the role of the terminator commander, but only at first glance. Tyranids are not limited in the number of fighters, they usually have more action points, but the skills they use and ways of interacting with the environment are very few. Starting in specially designated areas of the map, they may not reveal the type and number of “units” on the spawn cell until the last moment – the opponent sees only the very fact of the enemy’s presence in the cell, which can move before a couple of monsters hatch from it with a toothy smile from ear to ear. Space Marines are a strong opponent, so you have to work hard to win.

For even more variety, the mechanics of special cards have been introduced into the game, which will be useful to both sides of the conflict. Terminators can play one of the cards during a turn, receiving a certain bonus – a few points to the dice roll, guaranteed success of an attack, and similar goodies – or exchange the card for additional action points, available to all squad members. Genestealers use these cards to activate similar skills, and they need to exchange them to buy new fighters.

Fashionable color pleases the eye

Graphics and voice acting are usually good for Warhammer games of recent years. Terminators Cyanide Studio turned out very well: clad in power armor and armed with formidable weapons, from axes and hammers to bolters and flamethrowers, they leisurely walk along the narrow corridors of the ship, bearing the word of the Emperor on the tips of their swords. Genestealers didn’t let us down either – among other things, in single battles and multiplayer they, like space marines, can be customized by adding certain elements of external design and changing the coloring of the armor. Without the latter, it is perhaps now difficult to imagine playing “wakha”.

With location design, things are not so rosy. Yes, the authors managed to convey the atmosphere of Space Hulk – with a first-person view (there is such a thing here), you fully feel the painful sensations from the low ceilings and cramped abandoned compartments, where the bulky terminator turns around with difficulty. But the isometric camera is not so beautiful.

Blood Angels Campaign Screen. There is no more freedom of choice than Ilya Muromets had in front of that stone.

What’s worse, it’s not very convenient to use – it will take some getting used to. The location is divided into separate tiles that look too colorful, and their borders can sometimes be seen only when zoomed in as much as possible. Until you train yourself to constantly use the mini-map (or even expand it to full screen), it’s easy to get confused in determining the right cell. In situations where even turning on the spot costs action points, this is not the most pleasant nuance, especially since for some reason you cannot cancel moves.

The voice acting is also traditionally good – the genestealers hiss and squeal disgustingly, sawblades cut flesh with a roar, bolters rumble in bursts, and terminators sometimes delight the ear with pompous phrases. True, you will get tired of one of them very quickly.

Rode Overwatch through Overwatch

The scourge of all attempts to transfer the tabletop Space Hulk to video game rails is the Overwatch skill. This is the name of one of the abilities of any terminator armed with a long-range weapon – after spending two action points, observe the space in front of him, opening fire on every enemy who dares to approach within firing range. And the point is not even that the gene thieves begin to attack such “sentinels”, dying one after another, but that the AI ​​is very cowardly. He very rarely decides to open a door behind which there is a Space Marine in a “lookout” position, and reluctantly runs out into the targeted area.

Customization is good – you can not only change the color, but also choose between different options for power armor elements.

“Locking” genestealers in the right places in this way, moving further with the help of a pair of Apothecary and Librarian who carry out the main task, is not particularly difficult. In missions where you need to hold out for a certain number of turns, everything is even simpler – it’s enough to turn on this same Overwatch for each terminator every turn. You don’t even need to move – just listen to how the Space Marines utter this sore exclamation.

For obvious reasons, this problem will not arise when playing as Genestealers, although at first it seems that the AI ​​in the role of Terminators likes to succumb. The same Overwatch is not nearly as deadly, and instead of the passivity of computer opponents, their stupidity becomes clearly visible.

It’s much more interesting to fight in multiplayer, but the specifics of the genre and the not-so-successful implementation of turn-based battles (matches are very long and have very low dynamics) have led to the fact that even now it’s not so easy to find those willing to measure their strength. It’s a pity, but any options for choosing tactics thanks to the customization of fighters and a very good map editor will most likely remain unclaimed.

Space Hulk: Tactics leaves behind ambivalent feelings. Pros and cons follow each other inseparably: boring gameplay for Space Marines and something new when playing for Genestealers; good design of locations and characters, but inconvenient camera and bugs (one of which prevented me from completing the Blood Angels campaign); good map editor and ranked multiplayer – and too tedious implementation of battles.

Not the least of these comparisons is the question of price and quality. For a strategy on Steam they ask for 2,000 rubles – the price tag is at the level of AAA studios. For that kind of money they are offering us far from hack work, but this project, like many creations Cyanide Studio, most likely will appeal to a very narrow group of players.

Pros: level editor; location and character design; Genestealer gameplay.

Cons: the stupidity of computer opponents; high price; bugs; "imbal" Overwatch.